Since The Elder Scrolls Online's launch during April of 2014 and its reinvention for consoles on June 2015, it has been improved immensely from its initial woes. Thankfully; phasing, lag, chat spamming, disconnects, balancing issues and messed up quests (including grouping problems in delves and dungeons) are now part of Tamriel's past.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
I'm thinking I should probably start playing this again...