There’s a feeling that every player of role-playing games knows. As you traverse the landscape of your massive quest – be it a dungeon, distant moon, or post-apocalyptic hellscape – you find it. It doesn’t matter what “it” is, what matters are the stats.
Diablo 4 is going to be more visually appealing on PC, with ray tracing arriving on March 26.
The game is saved we have better lighting in a game that has a top down view hazahh
A return of the classics Return to the mid-'90s, where two storied universes from Blizzard Entertainment began, as three legacy titles launch today on Battle.net for the first time! This year is the Warcraft universe’s 30th anniversary–the perfect time to revisit the first tales of Azeroth–and hot off the heels of the release.
The new agreement will help to create digital voice replicas
SAG-AFTRA helping the pushers of AI cutting out more of the workforce so more profits go to CEO's and shareholders.
"Understandably, voice actors are baffled by SAG-AFTRA's decision. Similar to when Microsoft announced its partnership with InWorld AI,
Steve Blum, who has provided his voice in everything including Diablo 4, Star Wars Jedi: Survivor, The Last of Us Part 2, and more, said: "Excuse me? With all due respect…you state in the article 'approved by affected members of the union's voiceover performer community.' Nobody in our community approved this that I know of. Games are the bulk of my livelihood and have been for years. Who are you referring to?"
Deus Ex and Starfield actor Elias Toufexis responds similarly: "I would humbly consider myself one of the top voice actors working in games. No one asked me about this. No one reached out for my opinion. From what I'm seeing, no one asked any of my peers either."
Fellow Starfield actor Melissa Medína also responds to the news, calling it a "betrayal" and warning fellow actors: "Don't give your voice to this until you have clarity around where your voice will be used."
"A disappointing agreement SAG-AFTRA have made regarding AI use," Baldur's Gate 3 and Dying Light 2 actor Thomas Mitchells says. "Studios will look past creativity for convenience and this will potentially have a detrimental effect on artists."
Capitalism needs to be tweaked a little. The constant hunger for profits profits profits every quarter only open the door for cutting corners and trying to find new ways to make more money. Greed will always ruin products. Even fast food companies like McDonalds started off using quality ingredients and only because of their constant hunger for profits and pleasing shareholders did they begin to use cheaper and cheaper products and materials, just to make profit. You could have the perfect product that everyone loves, but if it doesnt make MORE money for your company year over year then they have to sacrifice parts of it in order to make a profit. If they weren’t always looking to make more money they wouldn’t be doing this, capitalism expects a company to have infinite growth in a finite space, that’s called a Cancer in the biological world.
Such BS. I want real acting (good or bad) in my movies and games. Not some robot with their fake emotions. Im in full support of real working voice actors. And if it means not buying anticipated games. Then so be it.
I'm not keen on loot boxes but some are worse than others...CS go for example
it draws too fine a line of child gambling IMO ... all of them no matter if its cosmetic or not just feel dirty to me... i know some of these games have M ratings but others dont and given the nature of how susceptible young kids can be i think its kind of unhealthy honestly :/ dunno maybe the gambling subject is sensitive for me personally but its a pretty disastrous thing and this feels far far too close to that for me to ever support it in any way...