Known and adored for its vault of classic cartoons, Cartoon Network's unique properties such as Dexter's Laboratory, The Powerpuff Girls, Courage the Cowardly Dog and more have helped establish the network as more than just a portal to animation's past. Characters such as Samurai Jack and Dee Dee have become as recognizable to little tykes as Bugs Bunny, so creating an expansive video game based on Cartoon Network's universe would seem a logical step.
But to whom would such a product world be catered? As mentioned and readily acknowledged by Cartoon Network, the cartoon juggernaut's toons are technically aimed at a very young demographic, one commonly believed too young to partake in such a large world. The solution to this and other problems was recently explained by Chris Waldron, executive producer of the Grigon Entertainment Company-developed FusionFall, who also provided a brief tour of the forthcoming persistent world's more notable features.
A group of dedicated fans is reviving the Cartoon Network MMO FusionFall. The dev team recently released a limited early-access test build
Wow, I had a little eddy sprite during the original fusion fall. I'm glad to see it back
MMOHut, "Traditionally, browser based MMORPGs were either text based or built using Adobe Flash or Shockwave. There are dozens of high quality browser games like RuneScape that utilize these methods, and they are still popular options. But a new platform for creating browser games has emerged. It offers developers a powerful and highly versatile all-in-one tool. That tool is Unity.."
MMOHut, "Browser games have traditionally been thought of as second-rate options for gamers who don’t have the computer hardware to handle more desirable client MMORPGs. For the most part, this stereotype has been true. Browser games consisted of text and images, and it took a whole lot of imagination to make something happen with those..."