Jason Stettner of Gamerheadquarters writes; "Microtransactions are not something everyone likes, but when used properly for cosmetic purposes or side bonuses that don't directly influence gameplay I find them fine. What I don't like is that they've evolved into"
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
GB: "Nailing an experience's length is easier said and done, and one way or another, these games left a little to be desired on that front."
I always have a problem with games that should have been longer when lasting 8-10 hours.
Here's a question I ask all the time when ppl say that.
How many times have you replayed the story of a great game like Tlou2, GOW, Final Fantasy remake, GTA, Zelda, or any other 20 hours plus game? and usually, the answer varies between 0 and rarely 1.
So what's the point of having great 30 hours plus games if you will never replay them because of level, section, grinding dragging too long?
Disagree with Days Gone - yeah it took a while to really get going, but I appreciated it when I was done. Jumping right in at 4-5 hrs or whatever would've made the rest feel less impactful. RDR2 and Mankind Divided felt just right too, I wouldn't change them at all.
What needed less time was AC Valhalla. I was more than ready to be done with that by the time it was 2/3 over. Just too much useless stuff, and I hated the Asgard sections.
Daily Video Game writes: "GameStop is running a new pre-owned game sale on over 1000 pre-owned games that offers four pre-owned ($9.99 or less) games for $20 across multiple gaming platforms right now, including PS3 and Xbox 360!"
Given the nature of backwards compatibility on new systems, this is a great sale in case you missed out on some gems from last gen.
Most of the games on Xbox are on game pass. The Switch games in this sale are trash c'mon farming simulator that's laughable. The PS4 games should be cheaper. I can't wait for the GameStop going out of business liquidation sale.
These sales, while potentially great, really struggle to be valuable given you can't easily parse what games are in stock. You can't just say "only show what is online & what are in my nearby stores". Probably 60-75% of these games in these massive lists are out of stock for shipping, and out of stock locally. It makes it a chore to find anything you'd want, much less 4 of them, much less enough if you wanted to get to a free shipping tier. It's a bummer.
I miss cheat codes, which have been replaced by microtransactions
Are you an idiot?
Are you seriously that retarded ? No one freaking like microtransactions. People know microtransactions is very unhealthy to consumers.
Edit : @Nitrowolf2 I agree with you. The Last of Us MP went crazy on that thing. But it reduced it down in Uncharted 4 MP.
i don't buy microtransactions even for free 2 play games.
I don't buy MTs. But I understand what they're for. They're made for the gamers who don't have hours and hours on end to grind for certain items. So paying for it is a shortcut. Not to mention that game development is crazy expensive nowadays. So it's either this, or $100 games.
If you have time on the weekends, some devs throw double XP/token days.