VentureBeat: "I’m not sure that Nintendo’s much heralded free-to-start (F2S) monetization model was worth the wait. It was a year-and-a-half ago that it was first touted, with Nintendo CEO, Satoru Iwata’s famous statement that indicated Nintendo would not be hunting for whales."
Princess Peach. Beloved royalty of the Mushroom Kingdom, and the constant damsel in distress that sets the tone for most Super Mario games. However, there is a darkness in this one, and she is not all smiles, pink hearts, and expensive parasols. No, no. She is not quite what she seems.
Many immediately found the negativity of Nintendo's approach to mobile gaming, but The Never Yak thinks that the move is actually a positive one for both Nintendo and gaming in general.
I really liked Mario Run's model. Pay once, unlock everything.
Unfortunately, people prefer to be whales, so Nintendo saw real money lies in microtransactions and gacha mechanics. So now I feel less and less excited for each new mobile game they announce.
Nintendo was too protective of the Mario brand to top mobile revenue charts with Super Mario Run, so it's trying to change that with Dr. Mario World and Mario Kart Tour. But is it working?
The most frustrating part of it for me is not being able to share the in-app purchase on family sharing. If I'm paying $10, for a game requiring always-online, I should at least be able to share that with my wife and kids.
I think the biggest problem is not that the game is 'pay once for the full experience' (which is imo how all games should be) but how much the game costs and it requiring always online connection. £7.99 is a heck of a lot for a runner that more or less plays itself, and being always online is not user friendly for those who live in bad connection areas or travel on the tube etc. I think the sweet spot for the game is £2.99 max (about $4), the game is well made with a lot of replayability relating to the number of worlds, the pink/purple/black challenges, various characters to unlock, killing more enemies gives more coins, the kingdom builder, toad rally which is a great mode, and beating your friends on coins per level/number of toads and toad colour etc.
didnt know ppl like microtransactions now :/
i like paying once and getting the entire game. and honestly it feels like a proper game not just another "mobile game"
Just shows how fucked up the mobile game industry is when people want micro transactions over a one time purchase. And complains about the asking price that is pocket change.
What's this? A major company releasing a full game on a mobile device with no microtransactions in sight?
What were they thinking? This game should have been free to play and littered with microtransactions, because you know, I'd rather spend $400 on a stupid little game than $10 up front. <- Sarcasm
And it's because of people like this why we have microtransactions in games. They support it, so companies sees it as a good thing even though in most cases it's shady.