Battleborn has seemingly crashed and burned. Gearbox’s next big thing has barely left an impact. It’s a curious thing to see a triple A release go from development, to launch, and be left utterly in the shadows. Whose fault is it? Why did Battleborn fail to appeal to the masses?
Ed writes: This past weekend, Battleborn was finally shut down by Gearbox and 2K. Let's look back at a game that deserved a lot better.
It at least deserved them moving it to a solo-able option post server shut-down, IMHO.
William writes: "Battleborn was not the game I wanted it to be, it probably wasn't the game a number of you reading wanted it to be. But what it undeniably was was a game that a team of hundreds of people poured their hearts and souls into."
Game preservation is important.
Single-player campaign should always be offline. So that some part(s) of a certain game still lives through and can be enjoyed later.
Always Online games will always end up like this at some point. Offline SP campaign should ALWAYS be included.
Thinking that games ( and in particular this one ) will forever be lost, it makes me sad.
Battleborn will shut down on the 31st of January 2021, so let's revisit its ill-fated history and discuss its surreal departure.
One of the funnier game i played with my friends. I like that one of the reason it failed is that it had many reviews like the one you did; criticizing the gameplay because it's 'too complex': because it had a skill tree and because there was different classes... My personal analysis of its failure is beacause of the Blizzard PR team: they saw a threat in it , and decided to kill it by paying professional reviews and counting on their fanboys to bash it and create a fake 'comparaison war' with it. The saddest thing is that this game will disappear forever. It casts, as others in the same situtation, a dark shadow on the future of video gaming. Hopefully there are and still will be 'pirates' to save and archive these for the future generations, that i hope will someday realize that consumerism is not the only solution.
I think the elephant in the room is Overwatch. God awful marketing didn't help Battleborn either though
it was released at such a terrible time
Should have released as F2P. People may have questioned why Overwatch cost full price then and Battleborn could have established itself. Battleborn launching at full price just justified OW pricing.
well the multiplayer on console (ps4) ran at very bad fps and was unplayable at times. And matches always ended up with one team getting thrashed to pieces. Singleplayer coop was pretty funny with a friend but very simple. The characters are awesome and the best part of the game. Game should have been 3rd person.
I bought this for dirt cheap last week (£3) and you know what am enjoying it. If I paid £40 for it then ill probably would of sold it not to long after it. As these sort of games are usually not for me. But for £3 am having much more fun than I thought I would.