380°

Nintendo Switch Officially Supports Vulkan, OpenGL 4.5 & OpenGL ES

Khronos updated the list of conformant products with the Nintendo Switch console for Vulkan, OpenGL 4.5 and OpenGL ES.

It's the first console with support for the next generation low-level API, Vulkan.

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wccftech.com
ccgr2695d ago

Nice! Can't wait to see how it will run AAA games!

curtis922695d ago

Hypothetical AAA games will run them pretty great compared to the hypothetical Wii U versions.

TimeTravelerZero2694d ago

Well AAA just means a game that did cost a lot to produce and is really no benchmark if the game is hard to run or even a good game. For example a game produced in the west would naturally cost a lot more to produce as everyone:s salary's would be way higher and stuff.
Personally I consider Nintendo themselves to produce the highest quality games at the moment. Everyone single one is great and they are finished upon released.
And they own a lot of companies to. For example all these game series are owned by Nintendo to name a few:
Xenoblade Chronicles, Fire Emblem, Zelda, Metroid, Pikmin, Mario, Splatoon, Pokemon etc. every single release have been solid of these games and all games are top notch in their own area.
Xenoblade Chronicles X for example:
https://www.youtube.com/wat...

kraenk122695d ago

Eurogamer just reports it's quite a bit slower than expected... :/

quent2695d ago

I agree that they are going to be down on performance at how they are adding the concept of the whole "hybrid portable gaming" thing, they are sacrificing performance they can normally get by just making it a traditional form factor type console, but if they can strike the perfect balance between price,performance and efficiency it could be very worthwhile for them, getting both into the console and mobile market with one device/system.

Also "If" software support sticks, I'm mostly excited by the "concept", sad that I have to use that word, of getting back into the convenience of plug in play gaming.

I really do hope Nintendo can follow through and give us something great.

wonderfulmonkeyman2695d ago (Edited 2695d ago )

Eurogamer is going off of rumors, same as everyone.
The sad part is that only the negative rumors seem to be getting taken without a single grain of salt recently. Especially on this site.

Nu2695d ago

Sadly the rumours are pointing to the Switch being only marginally more powerful than the WiiU.

LOL_WUT2694d ago

^ Ouch that can't be good ;)

light692694d ago

@nu sadly you seem to believe rumors

TetsujinFranky2695d ago

It's definitely going to help if the console's clock speed are really the ones revealed today

iplay1up22695d ago

For those of us following Switch closely know, the Tegra1 chip is not just a plain chip, it was specifically designed for Switch, and gaming. It runs all current gen apps.

Look at the new gameplay trailer Seasons of Heaven! Beautiful running on URE4 Switch exclusive!

Alexious2695d ago

They're saying that's PC footage, though. Not running on Switch.

Neonridr2695d ago

@Alexious - who is saying that? The naysayers?

ElectricFeel2695d ago

@Neonridr the devs themselves are saying that.

MecheSlays2695d ago

Tegra X1 is not specifically designed for switch. its in nvidias own console

ProjectVulcan2694d ago (Edited 2694d ago )

Dude it's an Nvidia Tegra chipset, but with slower than expected clocks and a Nintendo badge on it. The strong rumours point to it being an outdated Maxwell based X1 chip already in various year+ old devices (like the Shield TV and Pixel C) but running slower.......

In short Nintendo probably haven't even secured the latest Tegra P1 16nm FinFET design. You would hope that this is all wrong and Switch uses the P1. A custom P1 would be very powerful for a device this size, virtually a match for Xbox One performance at full speed for example.

But if it's lumbered with a Tegra X1 and a downclocked version at that it'll be a huge letdown to have an 18 month old last gen chip inside of it by the time it launches in the spring 2017.

+ Show (2) more repliesLast reply 2694d ago
OtakuDJK1NG-Rory2694d ago

Get educated
Nvidia already said what it is.
https://blogs.nvidia.com/bl...

NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.

See any connection to this article.

2690d ago
quent2695d ago

I really do hope both more game developers and hardware manufacturers support Vulcan in the future, I don't see any disadvantages in using this open source API that has the potential of improving performance on all modern platforms

deadfrag2695d ago

You are wrong M8,Vulkan will not extract more performance of the PS4 or even from the Xbox One than the already developed tools made for those consoles.Both the PS4 and Xbox One work to the metal there development tools were made to extract the best of the hardware,Vulkan will not do better .

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300°

AMD RX 6800 XT runs at almost half the frame rate of Nvidia's RTX 3080 in Vulkan Ray Tracing tests

Things can only get better, right?

1237d ago
Damrock1237d ago (Edited 1237d ago )

Better than CDPR offering 60 seconds per frame I guess :P

1237d ago
Ristul1237d ago

Looks like a win for nvidia when it comes to raytracing.

Babadook71237d ago (Edited 1237d ago )

Yes. But this is day one support from AMD. Let’s see how things are in 2-12 months.

Ristul1236d ago

In that time, Nvidia will not stand still, they will keep improving their ray tracing technology as well. I have a feeling nvidia will keep the advantage for the foreseeable future.

Babadook71236d ago (Edited 1236d ago )

@Ristul

There is a peak performance limit (with diminishing returns the closer one gets to the limit) and AMD is likely a lot further from that limit with day one optimization than nvidia is with 2 years of optimization. So it’s likely the gap can only go down. And I’m not an AMD guy. Just pointing out the obvious.

MrDead1237d ago (Edited 1237d ago )

Looks like I made the right call getting the 3080... phew. I know ray tracing isn't the be all and end all but when the cost is so close its good to know that I got the more capable card. Also RTX and dlss are frickin awesome!

1237d ago
Neonridr1237d ago

me too. I had preordered an ASUS Strix 3080 but it took a while for the order to finally ship to me. Contemplated cancelling and then holding out for the 6800 XT. But glad I stuck it out. It will be a while before AMD can match Nvidia in the ray tracing department. And like you said, DLSS is pretty amazing.

ABizzel11237d ago

I look at you in anger as I got stuck with a 3060 Ti, but it'll hold me over until the 5nm RTX 4000 series which is what I'm really looking for lol. Congrats on the 3080.

IanTH1236d ago (Edited 1236d ago )

"Stuck with" you say! I chuff in your direction, sir! I look at you in anger as I actually wanted a 3060Ti, but couldn't manage to get my hands on one. Signed up to EVGAs notification system and all, still no dice :-(.

I kid, of course. I'm still stuck on my GTX 1080, so feel good about what ya got :-p.

Still mostly happy with it, surprisingly, but I'm ready for the upgrade now at a little over 3.5 years. I like sticking to the $400 price range on GPUs, so that's how I'm looking at this. That even though the xx60 series is 2 rungs lower in the product stack than my xx80 series, it provides a huge rasterization uplift in the same pricing tier and includes some extra bells and whistles.

RT and DLSS will be great on the few games that support it, but I'm still mostly looking at pure rasterization at this point. That said, Nvidia is still the better bet right now for similar money (unless you need the bigger frame buffer - 16GB on all AMD cards is nice in our 4k/high texture future). They currently have the more mature RT implementation, and DLSS can make a huge difference - but even more so, if there's any chance the rumors of DLSS 3.0 allowing for basic abilities on any game that supports TAA, that's a bet worth taking on RTX. At least until AMD shows what their solution is.

Sircolby451236d ago

Same here...I think the 20 series was not fast enough for proper Ray Tracing, which is why I gave it a skip, but the 30 series is where it is going to start exploding. It is finally fast enough and we are going to see the support grow exponentially from here on out. Give it a few years and the majority of AAA games will have a Ray Tracing option.

+ Show (1) more replyLast reply 1236d ago
Whitey2k1237d ago (Edited 1237d ago )

Im gonna stick and still get the 6800xt cheaper on price and it and its very close to the 3080 in terms of performance without raytracing. As much as it looks good on raytracing mode but i just wait be4 it becomes the new normal so im just happy to play everythink on very high/ultra at a smooth framerate

Show all comments (19)
90°

Vulkan in Rainbow Six Siege Tested - A major boost for modern graphics cards

Vulkan has come to Rainbow Six@ Siege's PC version, and it's bringing a major performance boost to modern graphics cards.

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overclock3d.net
150°

Vulkan 1.2 is now available, improving GPU acceleration functionality and performance

The Khronos Group announced today the release of the Vulkan 1.2 specification for GPU acceleration.

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dsogaming.com
Dwarrior1572d ago

If no one except indie and emulator devs use it, then who cares?

And understand, I -wish- more in the industry -would- use it.

antdemon1572d ago

no one? like bethesda they are using it on Doom...

AuraAbjure1572d ago

Don't listen to Dwarrior. Vulkan is a much more practical low -level API than Open GL or DX 12. It makes it so thread and memory management tasks are left to the application instead of the driver. I was going to list a few amazing games that use Vulkan like antdemon did but here in 2020 the list is too long- so it's not worth my time.

Trueflames1572d ago

Lmao not better than directx12

AuraAbjure1572d ago

@Trueflames :( well hopefully it will at least be as good as DX12 with this 1.2 version

Ju1572d ago

Define "better"? It gives the ones who care much more control over the hardware, runs on other non windows powered devices and is quite a bit faster than DX12. Does it have the convenience API of DX12? No, but if performance and flexibility is what you want it sure beats it

Dwarrior1572d ago (Edited 1571d ago )

@rockwhynot There's literally 12-15 games of any renown that support Vulkan. That's hardly a ringing endorsement from the dev community. What it is, is a failure. And no, I'm not happy about it. If more devs supported it, it would be better for everyone.

https://en.everybodywiki.co...

+ Show (1) more replyLast reply 1572d ago
Dwarrior1572d ago (Edited 1571d ago )

Did no one read the second sentence? I wish MORE would use it.