120°

Do We Deserve More Than The Last Of Us Part II - A Commentary On Sequels

IM PLAYIN discuss the recent announcement of The Last of Us Part II, and the general tradition of sequels within the gaming industry.

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implayin.co.uk
ninsigma2699d ago

I don't think we "deserve" anything. Developers make a game, it either appeals to us or it doesn't. Saying we deserve this and that doesn't make sense to me.

rainslacker2699d ago

You deserve a donut for that comment. Jelly, which symbolizes hate in honor of TLOU2. Unfortunately I ate it because I like Jelly donuts.

ninsigma2698d ago

Aaawww man. And I've been craving donuts lately too!! 😣

ShadowKnight2699d ago (Edited 2699d ago )

Sony has a lot of new AAA diverse exclusives in development and they take more risks than the competitor. Ntm even the competitors make sequels. I can say the same thing about Halo. We know Halo 6 announcement is coming. We all should be excited that we are getting a lot of games that appeals to different gamers.

BlakHavoc2699d ago

Lol no we don't, cause alot of new IP don't succeed due to the unknown. The highest selling titles annually are typically sequels. Now, if anything we should be glad that we're getting a part 2 to one of the most cherished video games in history, and its only its first sequel. I could understand if this were TLOU part 4, but considering its not, this article doesn't make much sense.

SolidDuck2699d ago

What? This is what everyone wanted. I loved the last of us. Its like asking, is world peace a bad thing?

kayoss2699d ago (Edited 2699d ago )

We dont deserve to even watch the trailer. You should feel blessed that we were able to see a glimpse of this game.

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130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies45d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay44d ago

It could also be that development cost were just very very low.

Kaii45d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken44d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman90d ago

Just make a new IP with the same concept. :)

toxic-inferno90d ago

Or just release a remaster of Bloodborne 😛

rippermcrip90d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno90d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno90d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno90d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

89d ago
toxic-inferno89d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218390d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno90d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius90d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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