Indie devs Abyss Gameworks has unveiled Tartarus, a survival space game powered by Unreal Engine 4 and due to launch for PC sometime during the early part of 2017. Tartarus is set in the year 2230 where a mining and research vessel named Tartarus (MR Tartarus 220478) experiences a security protocol near the planet Neptune. They have over 300 comments on their Steam Greenlight page and it's stlill growing. One of the commentor even asked to developers and community "How this is not green lit?". Let see what will happen.
Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.
They already have AI trained to do coding.......
How he thinks it's stupid is beyond me, Especially since we see it happening in real time.
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.