130°

LEGO Worlds Launches on PS4, Xbox One, and PC February 21, 2017

Today, publisher Warner Bros. Interactive Entertainment, and developer TT Games announced that LEGO Worlds will launch on PS4, Xbox One, and PC in the UK (other areas are not mentioned) on February, 24, 2017.

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whitesoxfalife19762729d ago

i might want that seeing i like building lego projects with my grandson and sometimes for me as well.

ApexWolf222729d ago

My son is obsessed with Lego's and a Minecraft addict. I'm curious on how he'll approach this one. Day 1 purchase for me.

peewee110162729d ago

That's what I am saying people don't understand how big legos are u see this do very well I will pick it up forsure

peewee110162729d ago

Surpised they have not done this sooner. TBH this could give Minecraft a run for its money.

ApexWolf222729d ago (Edited 2729d ago )

Minecraft is on everything. This is just showing for PC, Ps4 & X1. I think Minecraft is safe lol. Now had it also been on PS3, 360, WiiU & Mobile they'd have an interesting situation. Besides being that it's Lego it'll likely be $60 vs. $20 or less...

100°

Take-Two Mandate on Microtransactions: Over-Deliver on Content and the Monetization Will Follow

Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.

lucasnooker2h ago

Warning. Boatloads of micro transactions coming for GTA VI

porkChop1h ago

To be fair, while GTA Online is monetized heavily both GTA Online and GTA V offer a massive amount of content without paying anything extra. Though I do think GTA Online's optional subscription is bullshit.

neutralgamer19921h ago

Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.

It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.

It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.

I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.

RhinoGamer881h ago

It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush

-Foxtrot2m ago

The thing is doesn't that just give studios the excuse of filling their games will content that’s just going bloat it rather than contribute towards the main story.

Ubisoft games for example with all the markers where 90% of it is just padding or useless crap.

Or maybe they design the game in a way that makes it feel longer but it’s because they’ve created it in a way where you are spending most of your time backtracking with spaced out unlocks that help your reach new areas or even having to do a bunch of platforming / parkour to get around. Jedi Survivor was the first game recently that’s made me think “ we didn’t need all this, it should have been more linear”.

It gets tiring

190°

Senua's Saga: Hellblade 2 launch trailer will send shivers down your spine

Ninja Theory's latest trailer for their highly anticipated narrative action-adventure Senua's Saga: Hellblade 2 is absolute cinema.

Reaper22_5h ago

Like I said before, buying Ninja Theory was one of the smartest moves by Microsoft. Games looks incredible.

Rynxie1h ago

Unfortunately, their games aren't big sellers. Will MS shut them down if hellblade 2 sells below expectations?

Obscure_Observer1h ago

"Like I said before, buying Ninja Theory was one of the smartest moves by Microsoft. Games looks incredible."

Indeed.

Just a few hours to go

I can´t wait!

z2g4h ago

badass. already installed via gamepass. if its as great as the first one I will pay for the whole game.

glenn197925m ago

I just don't understand why all the down votes

jwillj2k44h ago

Here we go again. Is this a game or a choose your own adventure???

purple1014h ago

if you choose left, turn to page 39, if you proceed forward, turn to page 43, to turn right, page 209, you finished the book early,

no but seriously this looks like Microsofts first hit, or should I say, first game of standout quality.

jwillj2k43h ago

Never questioned the quality. Question is will there be a need for the controller.

Tedakin1h ago

If it's anything like the first game, you will spend a lot of timing walking and solving puzzles, with some fights thrown in.

Elda3h ago

LOL! Didn't send any shivers down my spine but I'll demo it after midnight tonight through Gamepass to see what it's giving.

Obscure_Observer1h ago

After the midnight? I see...

Day one as expected for another game that you said you had zero interest.

rlow13h ago

It looks amazing, I’m hoping the reviews are solid. You can tell the studio really poured their heart and soul into this one.

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