It may be stating the bleeding obvious but Watch Dogs 2 is a very different game from its predecessor. The oppressive underpasses, alleyways and docks of the first game’s dark, malevolent Chicago have been traded in for the sun-kissed streets, marinas and highways of “the entire Bay area”, which in practice means San Francisco and the bits around it. This encompasses the tech cluster of Silicon Valley, the picturesque beaches of Marin and Oakland where, as the game says, everyone priced out of San Francisco actually lives. Wherever you go, the game pops with colour, light bouncing off pastel walls, shimmering seas and polished car bonnets, a stark change from the depressing grey, brown and black palette that characterised the original Watch Dogs. This has been matched by a refreshing new lightness of tone, moping miserabilist Aiden Pearce having been replaced by Marcus Holloway, a young black Oakland native obsessed with pop culture and dismayed by the direction his world is going. Like Aiden, Marcus wants to smash the system but, crucially, he wants to have fun while doing it. The result is a game that’s a bolder, brighter and ultimately better take on the same universe.
The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.
It goes to my kids because I gave them the passwords.
To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"
I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.
CD Projekt Red is confident in the transition from its in-house Red Engine to Unreal Engine 5 for the next Witcher game.
My main concern with UE5, is that some developers have resorted to very low resolutions in order to enable the advanced feature set of this engine and sustain the frame rate.
In open world games, especially those with excellent graphics, we cant realistically expect 60fps from consoles (PS5 pro set aside as we do not know exactly how performant it will be) without huge compromises.
Thus the new Witcher game will probably require more powerful consoles to experience it the way the developers intended and in that sense, it reminds me of Cyberpunk situation.
It was released in current gen systems albeit in dire state (even PS4 Pro and Xbox One X suffered) requiring next generation consoles to achieve a desirable (and still not ideal) result.
I am quietly confident that they are going to make one hell of a jaw dropping witcher considering what they achieved with cyberpunk, i reckon they will bring a new level of what can be expected from ue5 BUT i reckon it will be a ps6/rtx 5090 game.
Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.