One of the most important MMORPGs of its generation, Final Fantasy XIV: A Realm Reborn helped revitalize a franchise that suffered severe backlash due to previous titles. How long can it survive in such a saturated market?
Love survival horror? Love physical editions of games? Limited Run Games have got your back as they reveal a physical collection for Clock Tower: Rewind on Xbox, Switch, PlayStation and PC.
The Outerhaven interviews Francisco González of Grundislav Games about his passion for Point and Click games.
The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.
Ironically number 9 can save them at this point (releasing games on multiple platforms)
Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke
Really good video.
I remember the days with RRoD was big news on here, N4G.
Microsoft had it turbulence number of years.
Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue
I found this video painful to watch. Can someone list them out?
Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.
"Square Enix seems to be playing it safe with FFXV"
That's a complete understatement
"The content revolves around repetition, with quests following the most basic and forgettable format, introducing players to missable NPCs and mundane tasks."
I'm guessing you haven't played since ARR? Heavensward's story and quests are a cut above A Real Reborn's. I do agree that ARR was like that. It had so many pointless fetch quests that I don't remember half of what I did in it. I remember saving the world at the end and at one point delivering wine to people or else they wouldn't let me fight Titan.
Heavensward doesn't have many fetch quests. The story is a lot more interesting. Even the patches after Heavensward were very good in quality. Some of the story content was even better than the expansion itself.
Palace of the dead added a new and interesting take on dungeons. I spent a lot of hours in there and I haven't even finished it. It does get repetitive though, I'll agree. A lot of the content does when you get to the endgame part of an MMO.
As for standing the test of time, I would say definitely if they keep their pace up. They used to be slower to respond to player feedback (especially from this side of the globe I suppose) but we're starting to see big changes in older mechanics.
I have a love hate relationship with FF14. If you played FF11 from day one then you'll know what I mean. FF11 was a hardcore MMO before they started adding those silly books and other things to make it casual. FF14 was never a hardcore MMO imo and that's where my love hate comes in at. Back in the day I had time to wait for hours to get a party invite on FF11 but now my lifestyle is much more demanding so I just don't have that kind of time. FF14 allows you to pretty much solo majority of the content which kind of defeats the purpose of an MMO. I do like being able to que up for a Duty that helps pass the time but I just don't get the same satisfaction when I get new gear like I did on 11. I miss the days of paying over priced teleports and praying my sneak and invisible wouldn't wear off.Basically FF14 is for people who like things handed to them instead of going out and taking it...