From the review, "Vanillaware and Odin Sphere fans won't want to miss Princess Crown, purely for the nostalgia value. The port of the Sega Saturn title has some issues but, overall, is a delightful game. After only a few minutes of playing you can see how Princess Crown influenced Odin Sphere and, if you've played Odin Sphere, you'll have no problem navigating Princess Crown.
While Princess Crown is a completely 2D, sprite-based game, it is one of the most beautiful PSP titles. The graphics are very detailed and striking, and the characters are memorable. If you can look past the stark frames, you'll see a stylish game..."
Atlus announced that Princess Crown's PlayStation 4 port bonus will be available next month in Japan.
For a game that has been largely lost to the ages, Princess Crown has remarkable influence on the industry. This Atlus RPG was ahead of its time, in terms of art, gameplay and story, and the effect it has had can not be discounted. It helped shape a company and its games. While it never left Japan, it impacted the world.
Princess Crown impacted Vanillaware for sure, but I wouldn’t say it impacted the world since you don’t see other developers utilizing a similar style
2D games are great, right? If there is one Japanese developer that has embraced the idea of them and ran with it, it is Vanillaware. The company is committed to the idea of games that are incredibly artistic and totally flat. Just recently, Dragon's Crown came back into the spotlight with a PlayStation 4 release. But what do you need to know about this developer? Let’s go over some of the more important details.
It takes a ton of work to produce 2D graphics lavish enough to strain a contemporary game system. This is in fact George Kamitani's modus operandi, exemplified by both Dragon's Crown and its artbook. If the preface in the artbook is anything to go by, Dragon's Crown is George Kamitani's love letter to gaming as a whole.