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Gamernode: Penumbra: Requiem Review

Gamernode writes: "Penumbra: Requiem is Frictional Games' expansion of their stellar first-person adventure game from earlier this year, Penumbra: Black Plague. While Requiem is an immediate continuation thereof, it appears to draw almost equally as much design influence from Valve Software's critical darling, Portal. Unfortunately for gamers, Requiem doesn't quite live up to the standard set by either of those titles.

Requiem picks up where Black Plague left off, in the minutes after the game's final scene. The team has shifted focus this time around from a story-driven adventure to a segmented first-person puzzle game, where players are placed inside a series of loosely tied, fundamentally different environments, with the sole purpose of reaching each successive level exit and moving another step closer to the game's authoritative resolution."

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gamernode.com
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House of Horrors - A Comedy of Errors and Box Physics in Penumbra: Requiem

Jess and Zorine cry with laughter instead of horror this week over exploding ketchup and haphazard box towers.

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gamespot.com
ElementX3691d ago

They are so annoying and ditsy!

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Hell Descent: We Talk Horror With Frictional Games

Hell Descent: We had a chance to interview the kings (and queens) of PC gaming horror. Frictional Games is best known for its work on the Penumbra series, and their newest title Amnesia: The Dark Descent, which is already being called ‘one of scariest games of all time”. Amnesia brings back the horror unlike any other game this generation. We loved it, and in case you don’t, you should! Hit the jump for the full interview with Frictional Games.

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helldescent.com
Arsenic134947d ago

Amnesia is amazing. I wish my PC was better so I could run it PERFECTLY, but it looks great as is. Take que Visceral and Capcom. It's what you can't see that terrifies you.

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A quick chat with Frictional - Amnesia: The Dark Descent

The creators of the Penumbra series have hung up the artillery in favor of the eerie thrills of Amnesia: The Dark Descent, which appears to be come sort of a ... first person physics-based survival horror.

What? Games.On.Net. just had to know more, so in this games.on.net exclusive interview, we asked Frictional Games co-founder Thomas Grip about the lack of weaponry, plot influences - and of course, the physics angle.

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games.on.net