Twinfinite: The latest Hitman game is treading the triple-A road less taken, fragmenting its typically solo narrative into a series of episodic releases. With its seventh and final chapter launching October 31, the game experience has now stretched over the course of seven months. It’s a process that leaves players waiting, and some days, they’ll have nothing to do but turn back to previous chapters. After talking to Hitman lead writer Michael Vogt, that seems to be just what developer IO Interactive wants.
The month of October is going to be filled with excitement as the Hitman franchise is commemorating its 25 years of being in the business.
It’s the 25th anniversary this year?
I’d have assumed it would have gotten something like a remastered trilogy of the original games or a remake of the first game. Something for a 25th celebration.
Super lacklustre
Cultured Vultures: With the World of Assassination Trilogy wrapped up, here's our thoughts on the best and the worst in the series.
From PSU: "Ten years ago, the Hitman franchise was in a transitory state. Blood Money had become something of a classic and with Hitman Absolution there was a clear decision to push IO Interactive’s assassination sim series to a whole new level. That experimental, often divisive, entry turned out to be pivotal in what would follow.
Elements of Absolution, such as its accessibility and player-created content, would be mixed with the more traditional Hitman games’ sense of murderous creativity to birth the Hitman Trilogy 0f 2016-2021. A series that would take its creators on a turbulent journey of publisher changes, independence, and the eventual triumph of being handed the tantalizing 007 license."
No
Just do a full game and stop with the episode crap. Most of us replay a game anyway
Still waiting for the full physical release
Hopefully this backfired on them & the sales suffered because of them going episodic
game is already outdated. by the time this game comes to disc they could've started a new hitman.
The decision to go the route of episodic for Hitman is baffling it doesn't benefit the game in anyway i can glean from looking at it along with the online connection portion of it fucking with you if your internet gets disconnected.
The whole episodic thing online thing for hitman in particular has always come across as arbitrary and detrimental to the kind of game it is players who like the hitman series already from the older games replayed them alot already without the game being episodic since each level allowed you a breadth of gameplay options to carry out your contract and get away stealthily or not.
I think the thing i enjoy the most from these articles is how much pr spin the devs say about these kinds of decisions as if the way this game has been doled out hasn't been polarizing as fuck for alot of people I always wonder if they are given a script for these kinds of things or if they truly believe in this kind of chicanery if its the latter then it just makes me want game development to be a more open and transparent practice even more because examining where things went from bad to fucked has always been something i wanted for games i thought had potential but ended up a fucking dumpster fire this game isn't that but the decision to go episodic hurts it in so many ways.