In another chapter to the ever-simmering hot potatoe that is Diablo 3's art direction Sozou has altered the WWI gameplay video to compare it to a desaturated version. Up to now disgruntled fans have tinkered with screengrabs of the video which Blizzard claimed do not illustrate how the game would look in motion if the colour palette was toned down. This altered movie much better illustrates the effect a murkier colour palette would have on a playable version.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
Oh, for god's sake, can't they drop it already?!
I'd go with a in-between of those two.
This is going to be a mash up! I love Diablo, it's the root of all evil.
I think it looks fine, some people just want to get that chip of their shoulder.
Say what you guys want, but the desaturated one just looks much creepier and atmospheric... your character's light contrast vs the darkness of his surroundings really convey his presense there is unwelcomed. The dried out colors also makes the colorful skills much more dramatic.
That being said, its a bit too monotonic... a mix between the orginal and the edited one would be perfect.
Also notice how he introduced the "light radius" back into the game, which looks fantastic and very diablo. Its funny how during the developer interview they said they tried it and it lookd terrible... maybe they simply need to take some programming lessons? If you want to do horror right, you need darkness- colors you can argue, but darkness... you need.