A portion of a WiiWare World interview with Ronimo Games about their upcoming WiiWare game Swords and Soldiers....
WW: You've called the game a 'side scrolling RTS' – can you explain this concept to us?
FA: The basics of Swords and Soldiers are very simple. You need to gather resources, gold and mana, with which you can buy units and spells respectively. Once a unit is created, it starts out at your base and automatically walks towards the enemy. From simple melee to skeleton summoning necromancers, every unit is quite unique. Spells can be cast on units and allow the player to directly influence the battle, hitting enemies with lightning bolts, freezing them in snowstorms or making your troops go berserk are just some of the examples you can expect.
Switch is quickly becoming the go-to home for indie titles, but it's also receiving a fair amount of remasters of titles from yesteryear. The latest is Swords & Soldiers, an RTS/tower defence from a decade ago. It's not Swords & Soldiers's first foray into the world of Nintendo, with the original appearing on Wii U, back in 2014, followed by a sequel a year later thanks to Kickstarter. Now the original is getting a surprise release on Nintendo hybrid platform.
Today we are going to break out the poison darts and throwing axes for a bit of friendly skull-splitting with Swords & Soldiers for the Nintendo Switch a side-scrolling Real-time strategy game from Two Tribes’ and Ronimo Games. Let's see how this stacks up against the classic ideas of an RTS.
Two Tribes and Ronimo Games have announced that Swords & Soldiers is out now on Nintendo Switch and Swords and Soldiers 2 Shawarmageddon on March 1, 2019.
Man does this look sweet! side scrolling RTS WOW! mega man, this and bomber man who would have though it? Hell there's more coming too.