"The Elder Scrolls Online may have launched first on PC, but it has more players on console.Game director Matt Firor told Polygon that the player base is "pretty much" divided 30 percent between PC, PlayStation 4, and Xbox One, though he didn't get any more specific. The Elder Scrolls Online launched in April 2014 for PC, before coming to Xbox One and PS4 the following summer." - Gamespot
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
I believe them, i was hooked to it at one point, then life smacked me and said" go work", or was that my mom 🤔
Just bought the gold edition a few days ago at best buy for under 30 bucks. Only level 8 so far, but absolutely love game. It's totally got me hooked. Not being able to loot absolutely everything a little weird, and the inventory spaces being limited versus weight limited was hard to adjust to - I started picking up pretty much everything at first for alchemy only to realize that all my inventory ran out super quick! Definitely recommend this game to elder scrolls fans not looking to replay Skyrim remastered.
thats a very pr type response
What are the ratio of bugs and glitches across platforms? I tried to like the game but after my 5th quest not activating due to a bug I gave up. MMO's take enough time as it is, but to add on bugs to that is too much.
Have been playing this for a few months now, definitely a good game, also lots of fun group content.
With One Tamriel (free update) launching next week that makes playing together even easier; on PS4 the community is very active (never have to wait long for groups f.i.)