Oculus head of content, “I would love to see exclusive content come out on other platforms.”
This looks fun and affordable for fans of Retro Cabinet games.
Introducing Evercade Alpha, the first Evercade-compatible arcade machine. This bartop-sized arcade gives you everything you want in a home arcade machine with one big feature - full compatibility with the Evercade cartridge ecosystem.
I like the Mega Man one more as it has a better variety of games. Strider, Carrier Airwing, Final fight... The other is all SF. Plus i like that i can pop in any of my evercade carts to play as well.
During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”
It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.
Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.
I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.
Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?
This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.
Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.
This sounds like a very interesting mobile gaming PC. ZOTAC returns to COMPUTEX 2024 to showcase its biggest push yet into brand-new product categories from Handheld Gaming.
He really is right. At this point, perhaps, for HTC, Valve, Facebook, and Sony Interactive Entertainment, it's not Vive vs Dreams vs PlayStation vs Rift, then again maybe it is. But to me it's VR Gaming vs Non-VR Gaming. Oculus (or rather Facebook) are pretty dependant on this with all the money they invested in it, they sort of need to succeed to exist in the gaming space, this was their entrance into this space to now compete with Nintendo, Microsoft, and Sony (so to speak) teaming with Valve and Samsung to pull it all off. If VR flops, it's over. So for them to lean on the very experienced Sony is important to them. Sure they're in it to make money, but they depend on Sonys influence with the gaming community to get everyone interested. Sony does have a bigger household name, when it comes to gaming and technology. So, it's not necessarily a console war so much as its a war and the advancement of technology. Developers are interested in protecting their own interests in keeping gaming fresh so the market doesn't crash, in essence, it's the Gaming Industry vs the Consumer. The Industry has to convince the consumer VR is worth their while and money. When the gaming market crashed the first go around, the market was saturated and consumers were losing interest. Then along comes Nintendo manufacturing hardware when once they only had done software and Nintendo shook things up. But even Nintendo needs a reminder from the competition, as they learned from rival SEGA and today Sony that they can't become complacent. VR is doing that now. The market is becoming oversaturated with first-person shooter games. That's bad because they're all a lot the same. VR changes how you interact in those first-person games providing you with a new experience. Companies can't just give away new hardware to promote that because R&D costs money, marketing costs money, and paying people to work and live costs money. There has to be return on the investment.
So yes, this is new territory, on this level. For VR to succeed, they're going to be reliant on each other to push VR technology and push each other to do better and learn from each other to keep the tech alive because all of those companies feel VR is the future and they want to make it that way.
I am happy all these companies are jumping in. Hopefully they bring the highest quality games/applications they possibly can because VR is going to need all the help it can get after the abysmal Rift/Vive launches and subsequent lack of content months after.
People were excited before those launches, so now anything new coming has even larger hurdles because people just dont believe in it anymore and reject it - especially those who wont take the time to get off their fat butts and try it before trashing it.
That dudes eyes scream, "Help me!"