The challenge facing Sony with PlayStation VR is immense. The firm doesn't just have to make virtual reality work on a system with nowhere near the same level of horsepower as the PC minimum specification, it has to bring in very expensive hardware at an affordable price-point and it has to integrate VR into the living room - the natural home for the core console. The end result is a masterpiece of hardware design with nips and tucks in (mostly) the right places, backed by a wide range of software that effortlessly propels Sony onto level-footing with established players in the VR field. PlayStation VR isn't perfect, but it works.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
Ok so in a nutshell, the hardware works, its by far the most well made HMD out there. Move and PS camera have their limits (of course they would but there are milions already out there so its a compromise that benefits the consumer in the end) and we need some VR killer games.
Its seems Sony has got it right the first time. Now bring on the games!!
Great Video. Yeah, the motion sickness is going to be an issue the industry and gamers will have to work their way through. The launch line up is pretty good in terms of variety, and the fact that Sony are releasing a bunch of demos is a win win, it means you can see what games makes you sick and which ones don't. I just hope Sony allow us to pre-load the demos before launch, if not PSN is going to crash again....
It looks like visually the PSVR can more-or-less hold it's own with pros and cons against the PC rivals (and likely even more so with a Pro). That's an astonishing achievement from Sony.
However, I've been reading into many, many Vive vs Rift comparisons, most people seem to give the win to the Vive not because the quality of the headset or display, but because the roomscale functions transorm the experience. Maybe with a couple of extra peripherals Sony will be able to add some roomscale functionality down the line (as Rift will)?
I'm still totally torn on VR headsets. I've no doubt I want one, but none of them are perfect and all of them are expensive.
Can't decide... can't decide... brain aneurysm!
Probably the most trusted reviewer. I personally cant wait to have one in my home.
Yup Sony nailed it and the haters are crying =D