Carl Williams writes, "What would civilization do if presented with an advanced piece of technology, such as a space ship? Robotech asked this in Anime and we see it in Homeworld by Sierra Entertainment for Windows computers, released in 1999. While gamers were probably getting sick of real time strategy games by 1999, who could blame them, Homeworld almost re-invented the genre but now it was 3D and enemies were not just beside you but above and below you. This added depth and challenge to the proceedings but was it worth the learning curve?"
Now that Homeworld 3 has been announced, let's reflect on the game that started it all - Homeworld. What made it such a great experience?
Strategising expressed in real-time, turn-based and the time-bending variants in between has been a cornerstone of gaming since close to its infancy. Here's a selection of the very best examples of strategy games to ever grace the medium.
VGChartz's Taneli Palola: "I recently completed an article series about the history of real-time strategy, and going through so many different games that have shaped the face of the genre over the last 30 years got me thinking. Which real-time strategy titles are the ones that have had the greatest influence on the genre's development throughout its history? What you're reading now is my answer to that particular question."