People love to be distracted. It's a pretty big part of the reason why people play games in the first place - to distract ourselves from the world. Just as real life has many ways to distract people’s attention away from boredom, games should as well, especially games that are an escape in the first place.
Ubisoft barely have a leg to stand on lately, so do they need to crack open the vaults and return platforming royalty to glory for some goodwill?
We need Rayman 4, they could make a great platformer game if they wanted. With the open hub levels and the like.
Better than relying on Rabbids and Assassins Creed all the time
Yes..but I am sure it won't be the Rayman game fans want. Not from the company that is Ubisoft today.
Ancel is retired from games. His hoodlum/rabbid team are doing their own thing. It would not be the same if Ubisoft did.
Experience points, skill trees to fill up, level gating, endless menial tasks and side quests, constantly scrounging for resources. Always having to upgrade your gear. A.KA. "The Ubisoft effect".
No thanks, don't ruin Rayman's legacy.
Relive the golden age of gaming with these timeless video games. From Wind Waker to Monkey Island, get ready for a nostalgia-filled ride.
I'd put Street Fighter 2 over 3. 2 and all its different versions dominated the arcade scene back in the day in a way that 3 never did.
Ms Pacman?
Robotron?
SSF2 Turbo over 3 simply by the 10000000000's ports of the game we're still having
Castlevania SOTN?
Zelda Link to the Past over Wind Waker
Super Mario Bros 3?
Chrono Trigger?
Resident evil4?
COD MW2 (the original)?
Uncharted 2
Metal Gear Solid?
Here's my reasoning for all of them versus the list proposed in the article.
They are still quite enjoyable from start to finish on their original platform, unlike some Wind Waker or Okami that are fun when you play the remastered version (unless you call: forced to watch a 20-minute cutscene or have to blow for wind chance constantly fun).
Some of them are the pinnacle of what the console could do (MGS, Chrono, MGS)
Lots of them are still considered the go-to-go game for their genre.
A decade on from Rayman Legends' release, it remains a near perfect platformer, so what happened to Rayman? Will we ever see another sequel?
The first time I remember an interesting loading screen was for "Willy Beamish" on the Sega CD. You could spin around a set of abstract gray balls for some reason, while you waited (which was frequent). Another was the "loading" graphic for Castlevania: SotN, which you could warp around. I think an early one may have been Major Havoc, an arcade game, but I might misremember. It allowed you to play a bit of a Breakout clone in your ship's cockpit.
More long loading screens should have minigames
Loading screens should be non existent.