Mary says: "Now that Mirror's Edge is a series, I replayed the original and cataloged all of the differences in the two games. Here, I outline what I think the original Mirror's Edge got right and how Catalyst took a few too many steps backwards."
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
I actually liked Catalyst...
Well Catalyst would have fared better if there was a single reason for the game to be open world. A few awful collectables you couldn't even use without a completely separate phone app and a laundry list of time trials; THAT'S IT! If you didn't care for time trials (or simply got bored of repeating the same areas over and over) all the "open world" offered was the ability to run to the next mission. It was damn boring.
Being able to go to ground level and parkour over moving cars and between large amounts of people, maybe ACTUALLY making deliveries to specific shops and not to some random dude on the roof would have helped. In a futuristic world with massive amounts of surveillance the roof is the last place you'd be making deals and delivering illegal packages with drones being already relatively cheap currently.
I hoped for a sequel with a continuing story
ME was great Catalyst was great in its own ways too and i appreciated the open world approach but they failed to execute. With a open world they could of really took advantage and hashed out a better story line for the side characters. For example bird man , dogen, plastic and nomad were all cool characters even noah too but it seems like they barely focused on bringing them to light. Dogen was the most anticipated person for me to meet and when i did it was brief and left me wanting more backstory than a short exchange if words. Dont get me wrong i also enjoyed listening to the audio logs for backstory but it came off as lazy. Dlc would be welcomed as well as a pro patch and vr support.