Sony just made a very big mistake in rejecting Bethesda's mod support.
Rockstar Games is dedicated to GTA 6 and GTA Online now, but Red Dead Redemption 2's new sales report proves RDO needs more attention.
Personally I liked that RDO wasn't smash hit but it proved that players were really there for the single player portion of the game and should settle take two execs down off their micro transactions high horse a little ongoing
The latest trailer for Dragon Ball: Sparking! Zero featured the return of a fan-favorite ability, paying direct homage to the series' past.
Cheap platformers are pretty much two-a-penny as we lap up the treats. FoxyRush on Xbox, PlayStation, Switch and PC looks to be no different.
if the mods brick our consoles will we sue Bethesda or Sony?
Bethesda always had issues with their engines, more so on non DX API, the mods are made on Windows using DX API and have different memory budgets to OpenGL.
also PS4 API is lower level than DX so has a higher security risk, they can't just give access to unknown MODs.
and more reasons here...
http://www.neogaf.com/forum...
LBP and the upcoming Dreams are games based on modes, but they are done in-game and stored using the console and Sony servers, if Bethesda really want modes on PS4 they should uses the same set-up.
Before making rash opinions about this maybe we should wait for official statement on Sonys behalf?
Maybe they have a very legit reason to block mods.
Console gamers don't care about mods. If you are some of the few that do, play on Xbox One.
Since when is it the policy of Sony to allow game Mods? This is nothing new... is it? So what is the big deal? If you want to mod get a PC, and Mod the ish out of your game.