Hardcore Gamer: Even though No Man’s Sky is out in the wild, the biggest question surrounding Hello Games’ ambitious survival title is still alive and well. Everyone and their mother seems to be wondering whether or not No Man’s Sky has the legs to be the type of game that players put hundreds and hundreds of hours into. At the end of the day, this is going to come down to the amount of planetary variance in this procedural universe.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Orbital update drops today, also bringing with it engine improvements and UI refresh.
If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.
If you're wanting more PSVR 2 support, you should probably buy all of these games.
Speak with your wallet!
I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.
GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.
I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.
I have most of them 😅
Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.
That's one of my biggest gripes with the game. Been to 20+ planets and the terrain has mostly just changed color but nothing much more or exciting.
Oh man, the number of dislikes here will be awesome, but there, I'll say it: This game is a big letdown for me. Don't get me wrong, I know the game is about exploring at all, but after visiting a lot of planets, I ended up by feeling that I was just in some creature model generator with random background. It sounds obvious, I know, but I was expecting a bit more of interactivity. I mean, carnivorous, herbivorous, insects, they're all the same. And you just feed'em or kill'em. In the lucky moment you find more than one species in the same planet, they dont interact at all.
I'm not a game developer, but come on. Spore, a really old game at least had predators, chain foods. I think the size of this game is also it's biggest enemy. Personally, I'd prefer it to be the size of a solar system like ours: 8-9 planets. Explore it all, generate a new one. Everyone of a really big size, with various lifeforms, and proper behavior for every animal, more than appearance and movement. A winged tiger? Let it chase, I don't know, snakecows. Let it food their children. Also, the planets on NMS... yeah, there are some variants, but after a long time they feel like color swaps. Maybe add some climate changes, storms, sand storms, clouds... also, in NMS the planet itself doesn't affect life. It affects your status, but then you find a planet with 100x gravity... populated by deer leg creatures. It just doesn't make sense.
It was ok and... exciting at first, but after a while it has become more of a showcase of weird animals with random background, that just doesn't feel alive at all.
Sorry about the bad english.