110°

Oculus VR’s Jason Rubin at Gamescom 2016: “We will announce a lot around Touch”

Many Oculus Touch titles will be announced before 2017, and you can expect some this week.

Neonridr2846d ago

I hate having to wait until OC3 until we get a darned Touch release date. I just want them already.. :P

joeorc2844d ago

@Neonridr1d 21h ago
[I hate having to wait until OC3 until we get a darned Touch release date. I just want them already.. :P]

Those really are pretty awesome controllers...have you tried them out yet?

Neonridr2844d ago

sadly nope.. have to use the Xbox One controller when I use my Rift :(

That being said the gamepad is not as bad as everyone is making it out to be. But these touch controllers are going to bring the Rift up to or passed the Vive.

NohansenBoy2845d ago

Like how closed the platform is.

Neonridr2845d ago

because the PSVR is so open right??

joeorc2845d ago (Edited 2845d ago )

@Neonridr1h ago
"because the PSVR is so open right??"

In NohansenBoy's defense , he is right in a basic point..that both are infact closed systems support right now.

In defense You may want to reign in your statement there a little bit.

Operating System: Windows 7 SP1 or newer

https://www.htcvive.com/us/...

And

http://www.octopusrift.com/...

If you Notice, no mention of Linux, or even Mac..what Operating System listed only..that's right Windows OS!

Open platform & Microsoft is = to its only an open platform if your development is for a Windows OS only..that is still a closed platform , the very same thing you are in critical of PSVR being open to only Playstation's.

It's two sides of the same coin...unless it's open source, your platform is a closed platform anyway..getting up and arms about ..well this message S made only for such..and such console while mine is made for a PC..is unless when you are referring to a PC as an open platform.. At least it would need to be open source to truly be an open platform..if it's in reference to just Windows OS..It's still a closed platform, just like PlayStation or Nintendo ...

Now no arguments about PC is being more open than a console , because you can load multiple Operating systems if you like..but the key point is if the companies themselves are only making their peripherals only support one PC Operating system, that how does that differ than a console company only supporting their own platform? Really in basic terms it is no different at all, again PC is open as long as it's talking about open source otherwise it's still a closed platform if it's in reference to Windows OS. which is true and the same in this case vs PSVR only being supported for a game console..but that is just the blunt truth of it all.

Neonridr2845d ago

@joeorc - doesn't change the fact that at this point all three headsets are closed systems. The Rift and Vive have more potential to be open than the PSVR does.

I just found it to be a strange comment to bring up, like it was some sort of knock against the Rift compared to some of the other headsets out there.

Macs are not supported because their GPU's generally aren't good enough. Maybe that will change down the road, who knows.

NohansenBoy2845d ago

PSVR is also anti consumer crap. Go Vive or OSVR if OSVR shows great potential.

joeorc2845d ago (Edited 2845d ago )

Example :

Operating System compatibility

In order for the Oculus Rift to work with your computer, you need to have one of the following operating systems:
Windows 7 (64-bit) with Service Pack 1
Windows 8.1
Windows 10

https://support.oculus.com/...

And

Can I use Vive with a Mac?

Currently, Vive is only compatible with PCs.

https://www.htcvive.com/eu/...

And this:

The HTC Vive and Valve's SteamVR don't yet support Linux and SteamOS
Like the Oculus Rift, the HTC Vive is Windows-only.

http://www.pcworld.com/arti...

As was pointed out , Both Vive and OculusRift as of right now are exclusive only to the Windows Operating systems..thus a closed Environment!

Neonridr2845d ago (Edited 2845d ago )

the windows operating systems.. so like 95%+ of the gaming PC's out in the world today?

Who games on linux or macs anyways?

Stop bringing up a moot point. When VR headsets are adopted by the masses and are cheap and everywhere, then you will see more applications being developed for them. Right now they are a novelty and thus are primarily for entertainment purposes only, with gaming being their focus at the moment.

joeorc2845d ago (Edited 2845d ago )

@Neonridr18m ago(Edited 18m ago)
[the windows operating systems.. so like 95%+ of the gaming PC's out in the world today? ]

And your point again is completely moot..you pointed out how PSVR is set for a closed platform..

Again my point is ....Windows OS is also a closed platform..you came back that 95+ percent of PC's just use a Windows OS , is somehow some way not make it a closed Eco system.?

[Who games on linux or macs anyways? ]

That's not the point, that's like asking who games on a Windows phone vs AndroidOS or Apple's iOS, or who games on an Xbox in Japan?

You are choosing to ignore the point of validation of the Argument , because it does not suit your side of the Argument.

Remember , you are the one that brought up the point of PSVR being tied to a closed platform..do not get upset when it's pointed out to you. That the Windows OS , is the same..

"Stop bringing up a moot point. When VR headsets are adopted by the masses and are cheap and everywhere, then you will see more applications being developed for them. Right now they are a novelty and thus are primarily for entertainment purposes only, with gaming being their focus at the moment."

VR Headsets are already in mass adoption state already with Mobile VR already Millions of users are using Mobile VR today..more that the Vive & OculusRift are combined..but adding in the fact that VR HMD's are being made by so many companies , it's not a matter of if it's adopted , it's only a matter of who else is going to jump into this market now.

You stated as if in a dismissive tone who games on Mac or Linux anyway?

Well millions of Consumers do , that's who..everyday many use and game on Linux and many do not even realize it. For one AndroidOS is ran on Linux & Java , and millions game on The Android OS platform every day.

Same with Apples IOS which is fork and is based on FreeBSD, again millions..how many use Windows phone and game on it every day? Huh? But you do not see me act in with a dismissive tone about Windows phone, because even with less than 1% of the market in Mobile it's still in the freaking millions of users.

So my point was not moot, no matter how much you try to use deflection to try to change the point you just tried to make and was called out on it.

While I respect you as a poster, your response to my post was a little on the petty side. Just admit you were wrong and move on.

Neonridr2844d ago

@joeorc - my original comment was only deflected at the OP when he was mocking that the Rift was a closed platform. I merely brought up that so was the PSVR, like that was any better of a solution over the Rift.

I never once argued that it isn't a closed system. I simply brought up for those of us early adopters that are using their Rifts / Vives primarily for gaming, that it is irrelevant that you need a Windows based system, since I guarantee you that the vast majority of us already do. I am sure you will see these headset open up to other OS down the road. But since the majority of PC's out there are Windows based, don't you think it makes sense for them to focus on that platform first?

joeorc2844d ago (Edited 2844d ago )

Neonridr56m ago
[@joeorc - doesn't change the fact that at this point all three headsets are closed systems. The Rift and Vive have more potential to be open than the PSVR does]

Thank you, and as for the rift and Vive to be or have more potential to be open than PSVR does..that is a yes and a no.

For example: with the case of PSVR, Sony has stated that they are infact open to bringing PSVR support to other platforms..now what those platforms are is anyone's guess, and if I was a betting man it most likely would be The AndroidOS , reason being Sony has a vested interest in the Android OS, and 2nd just like the Samsung Gear VR is a Oculus certified device. No doubt Sony is thinking about making such a PSVR certified device for AndroidOS based Smartphones.

But if there is the current PSVR model that is tethered to the PlayStation working with the PC , than yes I do infact agree with you in that fact that OculusRift and Vive have more potential to make support for Linux and other OS's than Windows Only vs the PSVR.

joeorc2844d ago

@NohansenBoy54m ago
[PSVR is also anti consumer crap. Go Vive or OSVR if OSVR shows great potential]

How is it anymore anti consumer crap , than any other closed platform..lol

While I agree if you want to truely have an open platform only open source is the most open, but on the same token..someone or a group of people had to be the ones that make the platform or platform's..so it's their right as the creative talents to benefit from such if they want..it's our choice as consumers to agree or not agree with their decisions.

60°

Interview: Winifred Phillips Discusses the Wizardry Soundtrack -- Gamerhub UK

The talented music maker discusses her process, challenges and, of course, magic!

Read Full Story >>
gamerhub.co.uk
180°

The Status of Every PlayStation Franchise

Sony owns a fair few iconic franchises - many dating right back to the original PlayStation. But while we’re pretty familiar with the likes of ongoing series such as God of War, Horizon, and Gran Turismo, there are plenty of PlayStation franchises that haven’t seen the light of day in a long time. So in this video, we’re going to be taking a look at the status of PlayStation’s many IPs, and checking in on when we last heard from them.

Read Full Story >>
gamespot.com
Skuletor8h ago

A 20+ minute video? Just include the written list in the article.

DarXyde3h ago

Status in one word:

Underutilized.

The end.

anast3h ago

Which ones should they utilize more?

BehindTheRows2h ago

Indeed. We hear this “underutilized” talk as if every old franchise should have a comeback or reboot.

I_am_Batman1h ago(Edited 1h ago)

When new IPs start looking like Concord, you can't blame people for wanting another Resistance or Killzone instead.

anast1h ago(Edited 1h ago)

J&D and Resistance are good ones. As much as I love these, though, I'm not sure they would payoff without an enormous marketing push. Younger gamers today do not have taste and the older gamers that would appreciate these might not be enough. But yeah, I would day 1 Resistance.

+ Show (1) more replyLast reply 1h ago
Hotpot11m ago

Well that’s just the consequence of consistently producing new IPs isn’t it. Not all studios can be or want to be like polyphony digital who made gran turismo all the time.

Abear212h ago

Here lies The Infamous Series; once a shining beacon of free flying, lighting bolt sniping, and wire riding amazing gameplay, it has been laid to rest and be forgotten for what seems like forever despite being loved by millions. Plot next to Wipeout across from NBA Jam.

250°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

lodossrage1d 2h ago (Edited 1d 2h ago )

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS71d ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long1d ago (Edited 1d ago )

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg23h ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni23h ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander197220h ago(Edited 20h ago)

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

hombreacabado1h ago

that concept works in the initial beginning phase of AI but once AI learns and surpasses the knowledge and coding expertise of even the best human employee than this CEO will no longer need competent humans in that line of work.

Extermin8or3_13m ago

@Hue_My£D_Long

Yes but that is a choice then by massively increased productivity and this greater income and wealth and stagnating with similar levels of productivity and output and not creating much wealth. Usually the option that creates wealth prevails because a rising tide raises all ships.

+ Show (4) more repliesLast reply 13m ago
Number1TailzFan1d ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor1d ago (Edited 23h ago)

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion22h ago(Edited 22h ago)

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop20h ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

neutralgamer199259m ago

There will be few companies who will go overboard and try to replace their employees with AI tech. The ones that will make the most money will be the ones that utilize ai, along with their employee talent, to make the best product possible

AI could handle some of the most time consuming processes. To expediate the development, so in return, costing the publisher's last money end time.

Extermin8or3_16m ago

Not reliably they haven't. Coding done by ai is generally abysmal for all but the most generic tasks.

+ Show (4) more repliesLast reply 13m ago
jambola1d 2h ago

Ceo says stupid thing
Part 5837384

Zeref1d ago (Edited 1d ago )

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

DarXyde4h ago

I think you mean candor, not intelligence.

If you take him to mean what he's saying at face value, sure.

I don't. And I think he's clearly lying.

romulus231d ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody1d ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

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