In an interview with Tim Willits, creative-director of Quake Champions, we were told hardware is not the reason why the game is not coming to Xbox or PlayStation.
That's great news. Hopefully the Coalition can smooth some of those edges from the last Avowed reveal.
Well I'm annoyed. Especially at all the ppl who said the graphics sucked. It's your fault they probably shifted the game to unreal so it could look more fancy for you. I was ok with it and hoping to actually play it sometime soon. Now it's like 99% chance it's delayed.
Edit: effing graphics whores
Apparently the latest build looks way better graphically. This rumor from Jez Cordin (who's credible) pretty much confirms it.
Interested in seeing more on Avowed in a few weeks.
I liked the games unique artstyle when It was revealed. I hope they're not making the migration based on criticism. It's only a rumor anyways
This was the only game I was jealous of, but It's a wait and see game now. Plus, I can wait until they release it on PSN.
In case you were curious, a Steam account transfer via will is not permitted according to an official response from Valve.
Would be nice if the article's writer looked into and reported whether other digital game libraries could be transferred over via will (Xbox, Playstation, Nintendo, EGS, EA app, GOG, Ubisoft Connect, Rockstar Launcher etc) instead of this half-baked piece but it's probably the same for all of them anyway
This seems like a way bigger issue than mandatory PSN account linking for PlayStation games.
So where is the outcry?
The next Witcher game will still be an RPG but players can expect new things as CD Projekt Red want to push boundaries and discover new ways of storytelling.
Bethesda seems like a studio that is "stuck in the same spot". Development wise. Glad CDPR are wary of that element in game design.
Damn, that's a harsh blow. Doom just smashed it on consoles - so why no love id?
PC Master Race 1:0
Devs I think who Sony won't get there titles on the neo and Scorpio, Honestly I can't imagine what idiotic kind of backwards thinking that is.
Not only is it an untapped x amount of millions of users for any older titles still going or any new titles about to be released, but the amount of revenue that despite possibly older games becoming stale for users on pc to console players there like new games period.
We are already seeing a good amount of devs putting in the work because they realise the above from what I said and that's great, but I just can't understand the ones who don't, especially when mouse and keyboard support is now months away for Xbox, don't know how song are handling that bit.
But you see devs need to change and stop with this no console approach and alienating consoles to a degree your pushing away a good many millions of possible owners of your title and a good many possible in game purchase payers.
I know what I would be doing if I was a dev on pc and that's get the work done and get the team's developed titles on console asap.
I thought you could play consoles with a mouse and keyboard if you wanted to anyway?
I don't mind. I just upgraded my rig, so I will be getting quake. Doom did what I told those it would do. Even with people bitching of the "compromise" that it had to do. It has started to peek interest in something that was long dead. And that's awesome.
Besides let the "pc master race" get a exclusive. So far they only get shit MOBA and grindfest MMO's.