Giant Bomb: "That Naruto series you kids love so much has one of the stranger licensing arrangements in the game industry. Rather than granting all the rights to one publisher and letting them run amok, like most licensers do, the Naruto people have split the rights up between different platforms. So you get one set of Naruto games on the Nintendo systems--those are put out by D3 in the US--and another, totally different series from Namco Bandai and developer CyberConnect2 on the PlayStation platforms. Both of those series have traditionally focused on fighting game-style action. Most recently, Ubisoft swooped in and picked up Xbox Naruto rights, which they turned into the first open-world Naruto game, Rise of a Ninja, late last year.
Not to be outdone, CyberConnect 2's first PlayStation 3 Naruto game, Ultimate Ninja Storm, has a similar open-world element to it, which Namco Bandai showed off in a recent visit to the Giant Bomb dungeon. The Konoha in this game seems like more of a simple hub, where you simply talk to characters and pick up story and side missions. Those missions will then pop a loading screen that sends you off into other areas not physically connected to Konoha where you get your ninja-fighting business taken care of. That's in contrast to Ubi's game, where you pursued a lot of missions inside Konoha, and which had you manually traveling on foot to other objectives located in the wilderness outside the Leaf Village."
There's nothing quite like flying in DBZ: Kakarot or Naruto: Ultimate Ninja Storm's battles.
That's also the problem. They are decent but never truly ambitious in challenging the powerhouses of any genre whether RPG or fighting.
They do seem to have taken a safe route with the new Demon Slayer game though, which has no demons to slay (???) and is very similar to Ninja Storm.
I mean, ArcSys makes better anime games in Guilty Gear and FighterZ, so this argument fell on its face quick.
I like the games they work on and how they recreate the feel of the anime. They are masters of that imo but the gameplay is usually basic and doesn't ever try anything new. It's mostly the same over and over.
So that basically only ever makes it a good game with lots of potential to be a great game.
CC2 has a lot of potential. Theyre amazing when it comes to spectacle. Naruto storm looked great and asuras was amazing cinematic wise, but theyre gameplay needs so much improvement. Its so damn basic. Its like they hold themselves back. I remember the reveal trailer for asuras wrath having body slams, and suplexes, dragging enemies across the ground etc. And for some weird reason all of that was removed for gameplay that was hardly anything more than mashing the circle button.
And its even more frustrating cuz theyve done how many storm games now. Youd think they wouldve managed ti improve but tis like theyre not even trying. Idk man. I just feel like a dev like them shouldve been way bigger by now
Nevada Dru from Bits & Pieces finally got into Naruto and works his way through the Ulimate Ninja Storm series, starting at the begining.
A fun and creative spin on an inexpensive meal! Inspired by the video game series Naruto Ninja Storm.
O.......M...............G
One word:
Epic!