30°
3.5

GameSpot: The Mummy Review

Tomb of the Dragon Emperor's six levels will take most players somewhere around five hours to complete. There are a bunch of unlockables in the form of concept art and the like that you get for finding hidden artifacts scattered throughout the levels, but it's hard to imagine anyone being compelled to go after that stuff. There's something especially disappointing about failures like this. All the elements are here. But every last one of them is handled so poorly that the end result is a game even the bravest of adventurers should run from...screaming.

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gamespot.com
TheColbertinator5715d ago

Another crap game based off a crap movie

10°
6.0

KidzWorld: The Mummy: Tomb of the Dragon Emperor Review

If the movie grabs you, this is a great way to join the action and go kick undead butt from the comfort of your couch. Camera issues and frustrating gameplay keep it from being as awesome as the stars of the film, but you can still dig up a movie-sized chunk of fun with it.

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kidzworld.com
10°

The Twelve Games of Christmas (Part IIX)

On the eighth day of Christmas Electronic Theatre brings you the eighth instalment in our The Twelve Games of Christmas feature series. The Twelve Games of Christmas is a new feature series aimed to highlight the best disc-based releases of 2008, one month at a time. Today, we take a look at August 2008, and finally see that summer drought take shape...

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electronictheatre.co.uk
10°
2.0

GamesRadar: The Mummy Review

Near invisible ledges, bemusing controls, pointless spinning blades and frustrating deaths pepper the badly animated scenes. But even these scenes are precious moments of respite from the tedious fighting sections, which imprison you in rooms to grapple with a trickling stream of cloned enemies. There are three guns – but you only need to use them against the few foes your punches can't reach. O'Donnell's quips repeat endlessly, making him seem like a forgetful Lara Croft and the right analogue stick doesn't move the camera, making things impossible when enemies attack from behind.

Elsewhere, gesture sections left over from the Wii version appear hugely out of place. TOTDE is a master class in bad design – a rushed tie-in project carried out on a shoestring budget. You couldn't punch this into shape.

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gamesradar.com