Megan Myrick writes: "While Long Gone Days is an rpg, it also incorporates elements from other genres. Unlike most rpg's, Long Gone Days won't use a leveling system. Instead, characters learn more useful skills as the story progresses. On one hand, this will leave out a classic aspect of the genre, but being able to get through a game without spending hours grinding "
Long Gone Days' questionable meshing of visuals, tone and crucial decision-making doesn't reach the happy medium it's aiming for.
MonsterVine: 'Despite some bugs and other flaws, Long Gone Days is still an enjoyable experience."
MonsterVine: "PAX West 2023? More like feet hurt simulator!"
Looks cool. Too bad it's indiegogo, that place is awful.