ScreenGurus explores if Kickstarter is worth the letdown for gamers, looking back at titles such as 'Godus', 'Mighty No. 9' and 'The Stomping Land' to explore what went wrong.
Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.
Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.
There are games people hoped would be good. Maybe there was a great developer making it or fun premise. Unfortunately, those things couldn't save these titles.
No Man's Sky had the most disappointing launch after the massive hype.
It also had the best turn around of any game.
Today it is basically a mammoth sandbox/city builder/space sim/casual podcast in the background meditative play. Love it right now.
CD3, and ff15, maybe shemue 3, I feel are more recent disappoinments than Duke nukem and perfect dark.
Anthem was predicted to be a failure from its beginning especially since the last game Bioware put out was the abomination called Andromeda.
After the Shenmue fiasco in which we won't be seeing it for a long, long time after it was announced at the Sony E3 conference last year, a heck YES.
Either have a real publisher put up the money to fully fund it or don't con the fans of their hard earned money with long development time.
Nope, Kickstarter is a great way for games that would never get picked up by a publisher to have a chance to be made. What people need to do is remember that A) a Kickstarter is *not* a pre-order, it's a bet, you're betting that the game you fund will get made, B) not everyone who makes a Kickstarter knows how much money their game is going to cost, sometimes they gravely underestimate because they're first time game devs, it doesn't necessarily mean they're trying to "scam" you when they take two years to realize they can't finish their game, C) the "estimated delivery date" under each reward tier is just that, an ESTIMATED delivery date, not a guarantee, and finally D) KICKSTARTER IS A RISK, there is *always* the risk that a game might never come out, there are *always* things that can happen that cause a game to get delayed or canceled, especially when most games are Kickstarted before development even really starts.
If you go into Kickstarter with your eyes open it can be totally worth the risk. I've backed games that were great. I've backed games that were okay. I've backed games that ran out of money and had to try a second Kickstarter (which I didn't back). I don't regret a single pledge I've made, because I helped bring games into the world that I want to play and that never would have been made otherwise. Hell, even with the Kickstarters that failed or the one that needed a second Kickstarter I don't regret, because maybe by being one of a few hundred people that backed it I've shown someone that there's interest in those kinds of games. Maybe some other, better dev team will see that and decide to try something similar that will have more success.
It's an abusive relationship. He's not worth the tears.