Forbes - It’s hard to feel anything but sadness when confronted with the launch Mighty N0. 9. I could understand rage, too, especially if you had backed this game on the original promise. But there’s something dirge-like about this parade of negative press about a game that even its creator, Keiji Inafune, seems to know does not quite live up to expectations. There was such hope! The original Kickstarter campaign raised nearly $4 million (about 60% of the final budget) for what seemed, at the time, like a wonderful thing. The original creator of Mega Man wanted to make a spiritual successor to his legendary game, and he wanted our help in doing it. It’s a story we’ve heard before, but it’s not always a story that ends well.
Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.
Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.
There are games people hoped would be good. Maybe there was a great developer making it or fun premise. Unfortunately, those things couldn't save these titles.
No Man's Sky had the most disappointing launch after the massive hype.
It also had the best turn around of any game.
Today it is basically a mammoth sandbox/city builder/space sim/casual podcast in the background meditative play. Love it right now.
CD3, and ff15, maybe shemue 3, I feel are more recent disappoinments than Duke nukem and perfect dark.
Anthem was predicted to be a failure from its beginning especially since the last game Bioware put out was the abomination called Andromeda.
The thing is, production companies make these kinds of investments in new ideas and games all the time, and they don't necessarily have a guarantee that the game will be the next LoZ:OoT either. So, a failed game doesn't mean Kickstarter failed, it's just that finally the money is coming from the consumer, rather than a big company. AND THATS WHY IT STINGS MORE. Welcome to business.
Kickstarter has launched many many successful projects. So conflating the issues with this title should be keep within perspective.
Solution - Stop funding kickstarters, devs will then have to self publish (if they have the money, in which case they shouldnt be going on kickstarter) or find a publisher or an investor (which usually has a quality control and if a project looks like a dud early, they may not bother releasing at all)
Don't drag Kickstarter into this. It's a fine tool. If MN9 didn't deliver then it is Inafune and his team's fault. It's a 7/10 so it isn't even a bad game anyway.
Tragedy? the graphics are beautiful and it's a good game