This video is about Mighty No 9's failure is Why I Don't Back Anything From
Kickstarter.
Mighty No. 9 is out, and it's not getting the best reviews, from gaming
outlets like IGN, and Giantbomb. Even backers of the games Kickstarter
aren't happy about how the game plays.Though this is sad news, it isn't surprising, after 3 years, and 4 million dollars in backers. People lost faith in Kenji Inafune and his team to deliver the Mega Man game the gamers wanted. This video goes in depth as to why games like Mighty Number 9, made me skeptical of Kickstarter.
Mighty No. 9 is out now on Xbox One, PlayStation 4, Wii U, PC, Xbox 360,
and PS3.
Take-Two head honcho Strauss Zelnick states every time they establish a price, they want to make sure it's "good news for consumers."
It's the why we close servers after 2 years, why we re-use the same assets every year, and why we bundle our game with enjoyable microtransactions.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions
The sleaze oozes out of these gaming CEOs faces. It's honestly disturbing how distorted people look when you've realized how money obsessed they really are. He gives off "in one ear and straight out the other" vibes.
I really don't get it
like
do they think anyone believes what they say?
is it that being in charge surrounds you by so many yesmen that they get deluded into thinking everyone is like that?
Selling Shark cards and removing content are not exactly "good news for consumers" lol.
The last time they released any DLC worth playing was 15 years ago.
GTA V is so broken and unbalanced that people would rather do stupid cringey stunts with than do heists.
Runa and Alzara's crowdfunding campaigns are booming
Even though I think runa looks great I'm more inclined to back the second Kickstart they show. One because they are actually doing a console version. Two because they have physical pledge.
With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.
So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence
And the Hindenburg is why I never travel by air.
/massive eye roll
Without Kickstarter, we wouldn't have games like FTL, No Time to Explain, Thomas Was Alone, Shadowrun Returns, Republique, Satellite Reign, The Banner Saga, Tesla Effect, Xenonauts, Shovel Knight, Wasteland 2, Elite: Dangerous, The Escapists, Massive Chalice, Armello, Undertale, Dragon Fin Soup, Darkest Dungeon, Superhot, or Pillars of Eternity.
Its not like all retail games turn out to be fantastic either.
Its stupid to blame Kickstarter, but I do still feel really bad for the people that backed this game, particularly the ones that shoveled out a good chunk of change for it. Based on reviews, the game apparently is average at best, which is whatever, but for Inafune to take people's money like that and basically just spit in their face when the game turns out to not be what he promised fans; that's nothing short of a con man.
Why is it a failure?
I backed a few dozen kickstarters, I don't think I'll back anymore. Most of the projects I backed did create something but a handful didn't or produce shit like MN9. Still glad I supported some of these projects at the time, now it's time for industry to go back to normal. Those who were successful on kickstarter should have money to make new projects.
And Broken Sword 5 is why I will back whatever I want on Kickstarter.