150°

Mighty No 9's Failure is Why I Don't Back Anything From KickStarter

This video is about Mighty No 9's failure is Why I Don't Back Anything From
Kickstarter.
Mighty No. 9 is out, and it's not getting the best reviews, from gaming
outlets like IGN, and Giantbomb. Even backers of the games Kickstarter
aren't happy about how the game plays.Though this is sad news, it isn't surprising, after 3 years, and 4 million dollars in backers. People lost faith in Kenji Inafune and his team to deliver the Mega Man game the gamers wanted. This video goes in depth as to why games like Mighty Number 9, made me skeptical of Kickstarter.
Mighty No. 9 is out now on Xbox One, PlayStation 4, Wii U, PC, Xbox 360,
and PS3.

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thepolinetwork.com
LordMaim2889d ago (Edited 2889d ago )

And the Hindenburg is why I never travel by air.

/massive eye roll

Without Kickstarter, we wouldn't have games like FTL, No Time to Explain, Thomas Was Alone, Shadowrun Returns, Republique, Satellite Reign, The Banner Saga, Tesla Effect, Xenonauts, Shovel Knight, Wasteland 2, Elite: Dangerous, The Escapists, Massive Chalice, Armello, Undertale, Dragon Fin Soup, Darkest Dungeon, Superhot, or Pillars of Eternity.

Its not like all retail games turn out to be fantastic either.

mkis0072889d ago (Edited 2886d ago )

This article is very naive. Nuff said.

I just recieved my amplitude rewards in the mail today...I helped a game get made and got rewarded...I win.

Sly-Lupin2889d ago

Naive at best. Woefully ignorant at worst. Like most "kickstarter is bad" opinions floating about.

Backing a KS project requires a modicum of consideration that many gamers, it seems, are unwilling even to consider. If you back a project from a developer that has never produced a game before, you don't have much cause to cry when they underdeliver--or fail to deliver in the first place. And whining that an overhyped KS game fails to live up to its promise... is absolutely no different from whining that an overhyped AAA game fails to live up to its promise.

Poli_Games2889d ago (Edited 2889d ago )

I mean i don't see many people fly by Airship or Zeppelin any more ;D
Though i tottally agree with you, that's why i even say in the video that KickStarter isn't bad. It, TOO ME, is just a mixed bag. Things like Ouya, Mighty No 9, Allison Road, DOOM Co-founders blunder, wheres Star Citizen?, Code Hero, i could go on.
Not to Argue or to say how you're wrong because you're not. My point is that with Kick starter there is risk. Risk i'm not willing to take because, IF things go south, you're screwed. I forgot what game it was, but just recently, a guy got funding for the game, and within a few months blew the money on like a lavish BS. That's what im scared of is all. Great point though, no need for attitude ;)

LordMaim2888d ago

Alright, mea culpa if the opening seemed snarky, but you take my point. Kickstarter is a powerful tool, but it isn't a guarantee. You have to go into it with open eyes. People treat it like a pre-booking instead of what it is, an investment in a product that may or may not pan out. Look into the pitch, the people attached to it, the plan they have and the product they're trying to create. If you have any doubts in their ability to deliver on their promise, don't pledge.

That said, there are so many video games, board games, video series and projects that wouldn't exist without Kickstarter. I've put so many hours into FTL that it's ridiculous how much value I got out of my pledge, and that's just one of the games I've backed over the years. Kickstarter is a fantastic tool, as long as you're willing to do your research and take the risk.

DivoJones2889d ago (Edited 2889d ago )

And who developed those games.. any names you've ever heard of before their individual successes? Keiji Inafune's name has (had) a good reputation, he wouldn't need to do much more than go to Microsoft or Sony and say "I want to make this game" to get them on board. He didn't need kickstarter, that's where unknown creators go to make their name.. people know Keiji Inafune already. Hopefully for his sake ReCore is a good game, or his name/brand is a sinking ship, much like the recently maligned Peter Molyneux.

LordMaim2888d ago

Tim Shaffer, Chris Jones (who you might not know, but I was a big fan of the Tex Murphy series), Chris Roberts, Chris Avellone, Josh Sawyer. Maybe not as well known as Inafune, but people have heard of Wing Commander, Under a Killing Moon, Wasteland, and Fallout:New Vegas (and everything that Tim Shaffer has done). Just because a big name is attached to a project is no guarantee that a publisher is willing to risk the capital on it. Think about it, games from AAA studios are cancelled all the time, and they have big names attached to them and publisher funding secured. Usually, a pet project doesn't even get that far if a publisher doesn't believe in the idea.

KentBenMei2888d ago

Exactly. The worst thing about MN9 and other failures (which are few and far between compared to the awesome games we get like what you listed) is it paints a bad picture of Kickstarter, which is a wonderful tool for developers, then idiots jump on the hate train.

Be careful what you back, know it is a calculated risk with potential reward and weigh these in proportion to how much you want to fund it. Leery? Donate the minimum, if anything. Need the game no matter what? Throw your savings at it. It's up to you to be an informed consumer and you have nobody to blame for anything but yourself. I'm satisfied with my Kickstarter choices, so why aren't you guys? A lack of wisdom, that's why.

I tend to back smaller projects by unknown developers if I think the idea sounds cool, and I put in the minimum. Once in a while I will do something huge like Shenmue but it's rare because there is more risk with big projects. $20k is what I tend to look at, big games are harder to make and have a bigger chance of failing, period. Despite that, I may risk it but you won't hear me complain if shit goes south because I'm a responsible adult aware of my actions.

/rant

+ Show (1) more replyLast reply 2888d ago
DialgaMarine2889d ago

Its stupid to blame Kickstarter, but I do still feel really bad for the people that backed this game, particularly the ones that shoveled out a good chunk of change for it. Based on reviews, the game apparently is average at best, which is whatever, but for Inafune to take people's money like that and basically just spit in their face when the game turns out to not be what he promised fans; that's nothing short of a con man.

Poli_Games2889d ago

I totally agree, with you. I'm not blaming Kickstarter what so ever, but its games and people like Inafune that make me hold on to cash rather then back other projects

Poli_Games2889d ago (Edited 2889d ago )

It failed to deliver the game that was promised to by fans. Many backers are now calling Kenji Inafune, a "Con Man". For the product not looking remotely like it did in it's alpha

DialgaMarine2889d ago

The game came out very under par, and Inafune had the nerve to tell people "it's better than nothing". Granted, honesty that your product is crappy is better than hiding it, but not after you've already taken and spent the money that people gave you for said product.

FreeSpeech692889d ago

I backed a few dozen kickstarters, I don't think I'll back anymore. Most of the projects I backed did create something but a handful didn't or produce shit like MN9. Still glad I supported some of these projects at the time, now it's time for industry to go back to normal. Those who were successful on kickstarter should have money to make new projects.

Poli_Games2889d ago

Great insight man! What projects were you happy you threw down cash on?

andrewsquall2888d ago

And Broken Sword 5 is why I will back whatever I want on Kickstarter.

110°

Take-Two CEO: We're So Focused on Delivering More Value Than We Charge

Take-Two head honcho Strauss Zelnick states every time they establish a price, they want to make sure it's "good news for consumers."

Petebloodyonion4h ago

It's the why we close servers after 2 years, why we re-use the same assets every year, and why we bundle our game with enjoyable microtransactions.

neutralgamer19922h ago

Running digital casinos in every game

neutralgamer19922h ago

Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions

Inverno1h ago

The sleaze oozes out of these gaming CEOs faces. It's honestly disturbing how distorted people look when you've realized how money obsessed they really are. He gives off "in one ear and straight out the other" vibes.

jambola1h ago

I really don't get it
like
do they think anyone believes what they say?
is it that being in charge surrounds you by so many yesmen that they get deluded into thinking everyone is like that?

Good-Smurf52m ago(Edited 48m ago)

Selling Shark cards and removing content are not exactly "good news for consumers" lol.
The last time they released any DLC worth playing was 15 years ago.
GTA V is so broken and unbalanced that people would rather do stupid cringey stunts with than do heists.

90°

Two JRPGs inspired by the classics are doing great on Kickstarter right now

Runa and Alzara's crowdfunding campaigns are booming

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gamesradar.com
shinoff21831d 14h ago

Even though I think runa looks great I'm more inclined to back the second Kickstart they show. One because they are actually doing a console version. Two because they have physical pledge.

gold_drake3h ago

god. this gamesradar is riddled with ads and popups

60°

F1 24 Q&A - Codemasters Talks AI Improvements, Confirms NVIDIA DLSS 3 (Frame Gen) Support

With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.

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wccftech.com
Dfooster1d 11h ago

So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence