Dead Rising 4 is still using the old Forge Engine rather than Unreal Engine 4. According to the developers, the Mall will be huge this time around. No cross-play at launch, though.
Game Rant speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
I suppose that's why graphics aren't that great. Just hope that means it will run on low end PC's too.
Bummer on no cross play, will check it out on PC if the price is right
Just make the PC verision 60 fps and i'll be happy. The biggest flaw for me with DR3 was it was locked at 30fps and was still a stuttering mess, other than that I enjoyed it.
It looked pretty much more of the same when I saw it at E3 and that is far from a bad thing.
This is bullshit. Who gets hung for this decision. Capcom or Microsoft? Sonya exclusive street fighter 4 got unreal 4 and we get the same game and same engine.