No Man’s Sky, the ambitious galaxy exploration game developed by Hello Games, has been delayed. It was originally planned to release in June this year but was pushed back to August, most likely for the sake of polish and bug fixes. Delaying a game is a common practice that’s been done countless times, and it makes a lot of sense considering how ambitious the project is. Making literally an entire galaxy’s worth of content is a large undertaking for any studio. While the community by and large understood Hello Games’ stance, there were a select few who are “passionate” and dumb enough to send death threats to the director of the game Sean Murray.
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The Outerhaven interviews Francisco González of Grundislav Games about his passion for Point and Click games.
The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.
Ironically number 9 can save them at this point (releasing games on multiple platforms)
Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke
Really good video.
I remember the days with RRoD was big news on here, N4G.
Microsoft had it turbulence number of years.
Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue
Theres no place for beating dead horses... Who are you really trying to convince here? The ones who know better don't do this crap and the ones who don't aren't going to be persuaded by some way late articles.
Took giant balls to delay the game IMO and has made me respect Hello even more. As I always say - it's ready when it's ready. Hello games would have racked it in this June with just a few releases to complete with.
Forgot about this game, just like most people will a week or two after release.
Happens with so many games these days, hype hype hype and then forgotten.
One of the worst N4G article titles I've ever seen. Two no's and two for's? C'mon...
Rarely do commercial creative endeavours get given the luxury of pushing launch dates back. I hope this approach filters through to other industries instead of hard deadlines being dictated to by poor decision making and economic factors.
Personally, I'm hugely looking forward to this game but i also have my concerns about its ability to deliver. Fingers are crossed...