Push Square: "Thinking back on it, E3 2015 was a bit of a blur. We were outrageously sceptical ahead of PlayStation's press conference, and if you go back and read our predictions, that's abundantly clear to see. We'd heard on the grapevine that Sony was going to use its media briefing to focus primarily on strategic partnerships with third-party publishers, and we expected PlayStation VR to fill the dead air in between all of the corporate back slapping. After the backwards compatibility bomb that Microsoft dropped, we couldn't fathom a way in which the Japanese giant could possibly top it – but it did, three times over."
Sony has been reported to be considering adding adaptive difficulty to all of its games. This feature would likely allow gamers to play more difficult games that usually have a skilled player barrier and also make it so hardcore gamers can get a good experience out of typically easier games.
I don't see an issue. I'm also sure it'd be an option that you could turn off to.
I don't have a problem with it. A number of games do this already depending on your playstyle.
If you can turn it off? Sure. If it's forced, no it's a terrible idea. Imagine wanting a tougher experience but because you die a few times the game lowers the difficulty. That kind of defeats the purpose of the harder difficulty.
A new ad for the PS VR2 sees Sony asking fans if "busting" makes them "feel good," leading to a lot of jokes online.
According to Sony, changes to the launch dates of a "portion of first-party titles" impacted the company's profitability.
We got so many games coming out this year, why even complain? Many games are making their target release date. Sony got some VR games as well coming and a horror survival game this month for PS5
Chasing the live service genre is a huge gamble. If they get one hit that's on par with today's heavy hitters, then the investment will be worth it 100x. But history tells us that a huge % of these titles fail - even ones from established studios with AAA budgets.
Over the last two generations, Sony have excelled in making brilliant cinematic single player games. Those games helped them to be the number 1 publisher for both revenue and profits and by quite some distance. Hopefully the lack of releases recently isn't a sign of the business pivoting to a completely different model because frankly, that'll suck. The current model is both commercially and critically successfully so it doesn't need changing on a whim just to chase the GaaS big bucks! #prayforplaystation
Hopefully that means a packed 2024.
I'm mostly surprised that we still don't even know what their major studios are up to. Sucker Punch, Naughty Dog (single player), Bluepoint, Team Asobi, Media Molecule....
No Sh+t Louise, Delaying a game to the next quarter means that we won't have the profit of that game this quarter like we budget last year!
I'm Glad we have a complete article on the main page explaining these important things.
Brace yourselves. This year is on the same level. Can't wait.
"We were outrageously sceptical ahead of PlayStation's press conference, and if you go back and read our predictions, that's abundantly clear to see."
Lol. People last year were too busy hyping the MS conference. Same thing is happening this year.
"But if press conferences are all about spectacle and building excitement around a brand, then the Japanese giant absolutely knocked it out of the park – it realised three seemingly impossible dreams in an hour and a half"
The thing about E3 is that it all boils down to the announcements that are made not whether the games are going to come out in a couple of months. Last year Sony blew it out of the house with its conference that it'll be hard to top it off this year.
Shenmue 3 was the show stopper for me. I thought the dream was dead and yet here we are in 2016 talking about Shenmue and FFVII once more
No. It was a kickstarter game, a game not coming until 2018, and a vaporware game that was delayed 10 years.