DSOGaming writes: "As you may already know, a lot – if not all – of games that were powered by Unity Engine 4 were plagued by performance issues, even on the PC. That something that really troubled us and according to Unity Technologies’ Field Engineer, Mathieu Muller, this was mainly because Unity Engine 4 was a single-threaded engine."
DSOGaming writes: "It appears that someone has decided to showcase what a VR version of Death Stranding could look like in Unity Engine."
VRFocus reports on the news that Valve has partnered with Unity to bring native SteamVR support to the Unity Engine at the Vision VR/AR Summit. Gabe Newell comments.
Jim Sterling:
Remember when I said I’d do an episode about Unity Engine being good, and instead whined about amiibo a whole bunch? Well, it’s finally time to pay the piper, and stick up for an engine that’s gone through a lot of abuse lately.
As a Unity developer working on a title right now, I truly believe that the best course of action for performance issues is to upgrade to Unity 5. Unity 4 was great for the time, but 5 really strives to put it up to par with the modern specs. In Tactics Quest Arena, the game I am working on, we have gotten it to run beautifully on mobile with no problem on almost all devices.