Confession hour: I have never played a Doom game. Unless you count two hours of Doom 3 a decade ago, then OK you got me. The only old-school, OG, “Daddy” (or whatever the kids are calling it these days) FPS I played from the Doom era was Wolfenstein 3D on my family’s old Dell Dimension Desktop. Much like Doom it followed the formula of action first, gore second, level design third, with an irrelevant story jostled in somewhere after that. Recalling my experiences with Wolfenstein 3D I had an idea of what to expect from Doom and have been eagerly awaiting to see how the recipe holds up in today’s gaming world. Now that Friday the 13th has come and gone the wait is over and I can see for myself if this franchise still has what it takes to compete.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.