Sometimes we learn things about life from the strangest of places. Video games have a lot to teach about government.
Allison Reilly writes: "Maternity leave was one of the few (if not the only) policies in the game specifically about women in the game, and of course, it hurts the economy. There's no policy regarding reproductive health except abortion, and naturally, the religious hate it. "
Game released in 2013 is offensive because sexism so let me write a rant about it in 2017.
More quality news content.
Video games do a lot, including teaching about government.
Swaying voters to your cause can be a lot of fun, but how much does it change the Democracy 3 experience? Electioneering might help you channel your inner Trump, but that doesn't affect the rest of the game.
I would have to agree. And it should be more than an election cycle to keep people engaged. Love games and, hate to say it, politics.
"The government totally sucks"
The government gradually takes our rights away while distracting us with false flags, celebrity media, and epidemic scares. They want us to totally rely on them by passing laws that prevent us from growing farms and raising livestock within city limits, feeding the homeless, and storing food and resources over a certain time. This way, when they flip the script on us and declare martial law, we'll have no means of self-sustenance, forcing us to submit to their ambition in order to feed our families.
Unless Ubisoft and EA have anything to say about it, 2 big evil corporations that have a fetish for making big government the victim in their games while you hunt down the "rebels" who disagree with it. That was the premise in Watchdogs and its the premise in the new Mirrors Edge game.
i wish we could go back to the games form the early 2000's, they reflected the rebel culture that made video games. Even movies aimed at gamers were like that, xXx for example.