340°

Starcraft II Player Forced To Wait 40 Minutes To Get Destroyed In eSports Match

Noobfeed writes: "It’s a weird time for eSports, as the occupation is definitely booming, yet some sizable kinks are holding back its potential. In a Starcraft II match between iaguz and vIOlet for the World Championship Series, Round 16, the former was just taken out in a rather upsetting way."

Read Full Story >>
noobfeed.com
2909d ago Replies(4)
ONESHOTV22909d ago

dead game ? lol your peasantry is showing plz keep it under controll

shaenoide2908d ago (Edited 2908d ago )

Something that needs training 10-12 hour a day is not a sport ? :/

ziggurcat2908d ago

i sometimes play games for that long, too, but i would not consider any of that "training."

Qrphe2908d ago

They're definitely nothing remotely close to sports.

rainslacker2908d ago (Edited 2908d ago )

I trained 10-15 hours a day when learning to program. I still spend about 8-10 hours a week training. It's more mentally exhausting than playing games is, although competition can add to the mental state. Physically though, it doesn't require much other than to be able to manipulate a controller or KB/Mouse. Ultimately, playing a game and writing a program have the same physical strains and mental challenges. No one would call me an athlete for being a programmer, and I probably spend more time doing physical activity in my work than a competitive gamer does when "training". I have to stand, walk around to see people for meetings and such, get coffee, etc.

Sitting for 10-12 hours while training can cause a physical strain, but it's not particularly exertion. Smart players would actually build their bodies to be able to handle it more, because a fit body can actually endure the physical strain of sitting in one place better, but that's another subject.

170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

Read Full Story >>
gameworldobserver.com
Sciurus_vulgaris170d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27169d ago (Edited 169d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris169d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster169d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris169d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT169d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster169d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_169d ago

This right here is the fucking problem.

168d ago
160°

20 Best Sci-Fi Games of All Time

The best sci-fi games ever made range from diving into the depths of humanity to finding hope among the stars.

Read Full Story >>
culturedvultures.com
rlow11150d ago

Don't really agree on Dead Space being number one. But usually come down to preference. Alot of good games on the list. I was hoping to see Aliens vs Predator by Sierra on the list, as it was a great game. Anyways for me the number one is still Halo but Mass Effect was really good up to the infamous ending of the third game.

Rebel_Scum1150d ago

I would put Flashback on my list. Its got such a great tone and background design. The cutscenes were pretty good too.

1150d ago
Master of Unlocking1149d ago (Edited 1149d ago )

DEAD SPACE 2 as number 1? Really? I've only ever played DEAD SPACE 1 (without finishing it) and, sure enough I liked it a lot, and have been yearning for getting to grips with an hd remastered trilogy for the PS4/XBox One/PS5/XBox Series X/S, but what about Deus Ex Human Revolution & Mankind Divided? Alienation (to quench our thirst for twitching fingers' top-down dual-stick shooters)? Or even Cyberpunk 2077 (once the game has been re-released and all the kinks have been ironed out)?

If not at the #1 spot, it seems to me these games deserved to be on the list somewhere.

But what really strikes me as unfair is, if you're going back to the PS3/XBox 360 era with DS2, how could you forget to mention Killzone 2 & 3? The Resistance games? When it comes to Sci-Fi FPS, it's inadequate not to pay your respects to those stellar franchises! Heck, even the Crysis trilogy should've been there IMHO.

140°

Starcraft Mass Recall is a Starcraft Remake in Starcraft 2, Version 8.0 available for download

A team of modders is working on a Starcraft Remake in Starcraft 2, and has released a brand new version of it.

Read Full Story >>
dsogaming.com