During an event last week, Bethesda and Nvidia showcased Doom running at pretty insane frame rates on a Nvidia GTX 1080 using the Vulkan API.
This time around, the house of Geforce released a direct feed video.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Game looks a lot better when someone with skill is playing that doesn't have to slow down to talk about the game. It's $15 off on greenmangaming with doom25 code
Looks pretty fast to me... which tells me previous videos were being played by people who were a bit.... slow in the head.
This is being played on PC with a higher FOV than the console versions. Higher FOV always makes the movement look faster.
Graphics look insane
The visuals, frame rates and movements is only possible on PC using a Keyboard and Mouse.
This is clearly an experienced player...
What exactly does Vulkan/DX12 do in terms of performance?