190°

Microsoft’s ‘Sparselight’ performs well in VR nausea experiments

From GameWatcher: "Microsoft are reportedly experimenting with ways to avoid simulation sickness in Virtual Reality. One of the concepts that the company has tested so far, is called ‘Sparse Peripheral Display’ or, more simply, clusters of inexpensive LEDs located around the central display. These LEDs augment the field of view of the head-mounted display whilst keeping the headset quite light."

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Gazondaily2946d ago (Edited 2946d ago )

Eh? Why is MS investing in this? Thought they'd just be banking on Rift compatability.

Bah I dunno anymore.

Eonjay2946d ago

Rift is already compatible with Windows 10. Do you mean Xbox?

Caedus5112945d ago

After all the bashing MS has received over the X1 being inferior hardware I'm sure they are working to be known for putting out the best hardware now and this seems like it may really improve the end users experience with VR and AR

sangoku_d2945d ago

selling patents like they do for android tech

PistolsAtDawn2945d ago

This doesn't mean they aren't

ScorpiusX2945d ago

Its an open field and no one is running away with it , so they look to get there feet wet .

donthate2944d ago (Edited 2944d ago )

Because MS doesn't outwardly show you all their research, doesn't mean they aren't doing R&D in a lot of things including VR. Kinect came out of a bunch of MS research even though they didn't really have a product prior in that industry either.

MS values R&D more than most companies, so they invest tons of money into it. MS spend more than most in this area, because that is hopefully one component of what keeps MS ahead.

+ Show (3) more repliesLast reply 2944d ago
lameguy2945d ago

Looks like a lot of light which would wash out the picture you're seeing perhaps?

In any case, I'm still waiting to see some good non-first person uses of VR coupled with non-human movement for your controllable character.

kneon2945d ago

But first person is the only view that really makes sense for VR, Anything else would seem weird.

lameguy2945d ago

And that's a huge problem if I look at my games library and the types of games that I could see myself playing; along with the needs to move like a human (slowly) issue.

Scatpants2944d ago

There are several 3rd person launch games for VR

TheCommentator2945d ago (Edited 2945d ago )

This is really interesting. Since our peripheral vision is based on light intensity and movement rather than detail like our focused vision is, the leds are an inexpensive way of significantly enhancing the field of view in a way our eyes naturally function. Since the leds act like low resolution pixels, they would not require much processing power to significantly enhance the field of view either. More to the point, does this mean that MS is building their own second generation headset? I don't know, but it's clear that they have a vested interest in VR with this and Irides.

To me, VR technology is barely passable right now, like how first gen consoles seem so simple in retrospect that they could almost be labelled as proof of concept. Without first gen consoles though, the best we had at the time, developers wouldn't have gotten the ideas about how to use the tech in meaningful ways and ultimately get us to where we are today. Without OR, PSVR, and others stepping up today, we would not have the opportunity to evolve the tech to where it can become mainstream in the future. Being prone to motion sickness myself, I am not yet sold on the mainstream adoption of VR, but I welcome the research MS is investing in trying to figure out both the cause of motion sickness and a solution to it as well because I would love to be able to enjoy the VR experience as it matures. I'm also just as eager to see what control advancements may come along to enhance the VR experience, and I could see VR bringing back the notion of the arcade with things like 360° treadmills, hydrolic movement simulation, and other tech that would be too expensive to do well within the home.

amiga-man2945d ago (Edited 2945d ago )

I suffer motion sickness quite badly and has been one of my personal concerns about using VR, so I find this research interesting and could see how it might help, there are many factors to combating motion sickness, refresh and frame rate in particular are critical, as well as other things like field of view and control mechanisms etc.

As much as I suffer motion sickness, I recently bought the gear VR (couldn't wait for october to get my first taste) and have found it a pretty good experience, no major motion sickness at all and that was just using a cheap system, so I am much more encouraged about using PSVR.

90°

[Exclusive] Xbox Reaches Agreement With Batman: Arkham Trilogy Creators For A New AAA Game

Ex-Rocksteady directors' Hundred Star is collaborating with Xbox Game Studios Publishing for its first-ever AAA game.

Lightning7758m ago(Edited 58m ago)

Highly doubt it'll be an actual Batman game that IP belongs to WB Games along with other DC property.

They're making an action adventure game. IMO I think it needs to be another Marvel game despite MS already have Blade as that action Marvel game. Dead Pool? Punisher?

Realistically it'll probably be a new IP entirely.

70°

Boosteroid Plans On Adding More AAAA Titles Exclusively To The Service

The VP of Marketing at Boosteroid revealed that the company is in talks with major publishers to secure exclusive games on the service.

Relientk771d 7h ago

So they're adding Skull and Bones to their service? That doesn't seem exciting at all lol.

180°

Resident Evil Zero and Code Veronica Remakes are reportedly in the works, not Resident Evil 1

Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.

-Foxtrot1d 6h ago

RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.

The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.

Cacabunga5h ago

Wise decision. 2 of my favorites!

Knightofelemia1d 4h ago

Give me Dino Crisis dammit Capcom

TGG_overlord10h ago

And all it took was +24 years + a phone call from me lol.

GotGame8182h ago

LOL! A phone call from you? ROFL! They have been remaking RE games for YEARS! It was a matter of time!

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