Despite a recent hardware update for the Sony PSP, Wedbush Morgan game industry anaylst Michael Pachter and Liquid Entertainment president Ed Del Castillo thinks the platform is in a lot of trouble, stuck in the no-man's land between the Nintendo DS and Apple's iPhone. In particular Pachter thinks the PSP was too far ahead of the curve at launch and has suffered due to Sony being drawn to thin as a company to nurture the platform.
LucasArts' producer Dan Wasson and Sony Bend directors Chris Reese and John Garvin defend the PSP but Pachter and Del Castillo poke holes in the future of the platform. Pachter in particular says, "PSP-3000 is indicative of a much larger problem: Sony's consumer electronics division beginning to have some stroke over its gaming department. Constant tech tweaks and upgrades might work for telephones, but they're not what gamers want… it creates confusion, and leaves many users with older models feeling inadequate."
"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.
Some food for thought:
Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?
The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.
There might need to be a bit of clarification recompilation is not the same as decompilation.
This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.
But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii
The Nerd Stash: "The rarest PSP games of all time are some of the most underrated titles with niche gameplay styles and huge fanbases."
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My goodness Pachter, do you have a clue about hardware. Hardware will always go through redesigns to reduce cost and improve ergonomics. So the DS Lite entry signifies a problem with Nintendo R & D? I don't think so. The problem with PSP and to an extent with DS is piracy. With R4DS its easy to pirate DS games. With custom firmare its easy to play a wide array of games from emulation to UMD ISOs. This is the problem with PSP software and to an extent the DS. In fact, I think the DS software sales would be higher if not for ROM emulation.
When we seen all those changes with the Gameboy turning into Gameboy pocket and then Gameboy Pocket being upgraded to Gameboy color it was "indicative" of a larger problem for Nintendo right?
When the DS was remodeled into DS light, it was "indicative" of a larger problem for Nintendo right?
This man Patcher is quite the failure at his job. And THAT my friend is "indicative" of his weak analysis
They prove that PSP is not in trouble.
I am one of them. I absolutely love my PSP and its the best gadget I have.
What the hell is Pachter thinking when he writes this stuff?
I think most people that haven't bought it are waiting for a second analog stick, a harddrive, a unified online service (PSN), and other things...not Skype or internet radio...