GR:
“My job is to kill you.” So says Jason Blundell, Director of Zombies at Treyarch, the team that makes the Black Ops arc of Call of Duty games, and the creators of the now legendary Zombies mode. “My job is to make a game that is brutal for you. I grew up with games like Gradius, where if one bullet would hit you… it’s game over, right?” We’re discussing the origins and philosophy of Call of Duty’s most playful and passionately enjoyed mode ahead of Black Ops 3's latest slice of DLC - and Blundell is clearly loving his job as the man who marshals the virtual undead. And he owes it all to a dead Nazi solider.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.