From GAMER.tm: "Sixaxis tilt control is "useless," according to the producer of forthcoming PS3 Naruto exclusive, Ultimate Ninja Storm.
"Speaking to GAMER at last week's Games Convention, producer Hitoshi Matsuyama confirmed that Ultimate Ninja Storm won't support Trophies, before nonchalantly dismissing Sony's motion sensing control system.
"We're not supporting Trophies," Matsuyama said through his translator.
"And before you ask, we're not supporting Sixaxis. It's useless," he added.
"He then proceeded to wave the controller about in a jocular manner, to highlight the unsuitability of motion sensing control for the game."
There's nothing quite like flying in DBZ: Kakarot or Naruto: Ultimate Ninja Storm's battles.
That's also the problem. They are decent but never truly ambitious in challenging the powerhouses of any genre whether RPG or fighting.
They do seem to have taken a safe route with the new Demon Slayer game though, which has no demons to slay (???) and is very similar to Ninja Storm.
I mean, ArcSys makes better anime games in Guilty Gear and FighterZ, so this argument fell on its face quick.
I like the games they work on and how they recreate the feel of the anime. They are masters of that imo but the gameplay is usually basic and doesn't ever try anything new. It's mostly the same over and over.
So that basically only ever makes it a good game with lots of potential to be a great game.
CC2 has a lot of potential. Theyre amazing when it comes to spectacle. Naruto storm looked great and asuras was amazing cinematic wise, but theyre gameplay needs so much improvement. Its so damn basic. Its like they hold themselves back. I remember the reveal trailer for asuras wrath having body slams, and suplexes, dragging enemies across the ground etc. And for some weird reason all of that was removed for gameplay that was hardly anything more than mashing the circle button.
And its even more frustrating cuz theyve done how many storm games now. Youd think they wouldve managed ti improve but tis like theyre not even trying. Idk man. I just feel like a dev like them shouldve been way bigger by now
Nevada Dru from Bits & Pieces finally got into Naruto and works his way through the Ulimate Ninja Storm series, starting at the begining.
A fun and creative spin on an inexpensive meal! Inspired by the video game series Naruto Ninja Storm.
its ok for simple things like the balancing in uncharted,controlling helipopters in gta etc
but its nowhere near refined enough to control driving games comfotably,and why would you need it in fighting games?he didnt really need to bring up sixaxis because the interviewer never.
and why no trophy support? he really seems to have a distaste for ps3
trophies made me go back to uncharted replay value dude
@below..motorstorm with sixaxis,your a better gamer than me i prefer it with the sticks
The Motion Sensing Tilt controls aren't useless, they just aren't useful for the Naruto game. I mean, Naruto is a fighting game so obviously there isn't much use for Sixaxis, anyone could have figured that out.
The Motion Sensing controls work very well for a lot of games, but it wasn't meant to be used in all games.
off topic: "i think" for now the trophies are not that being appreciated by the 3rd party developers but once home begin to release in public, they will realize that trophies are important to make there games more great.
Useless or not, it's there if a dev feels like trying to being creative. It's not like they have to use it but at least the option is there.
The interview makes it seem like the guy hates everything though.
"I hate Sixaxis it's useless! I hate useless trophies! I hate babies...especially happy babies! But at least the game is shaping up nicely.....I still hate babies though."
Sounds like he's throwing his toys out of the pram.
Either way, I appreciate that it's uses are limited, but "useless" is a complete over exaggeration. Certain games have used it very effectively and some even based completely around it, Flow for example.