10°

Eurogamer Hands On: Quantum Of Solace

Eurogamer reports:

''We feel like we've done this before. Every time a new Bond game is announced, there's that faint, distant hope that this will be the one, this will be the next GoldenEye, or at the very least it won't be the fumbling, half-finished mess that licensed movie-based games are notorious for - and we're always disappointed in the end. But the licence, having both plumbed the absolute depths and scraped sort-of respectability under EA, is now in new hands, and consequently the next James Bond videogame comes with new promise.

The development team at Treyarch, using the Call of Duty 4 engine, is aiming to build a Bond game that doesn't cast him as a mindless Rambo, running through corridors and shooting anything that pops predictably out from behind a wall. Instead it's got intelligent AI, encourages smart use of the environment to conserve ammo and for cinematic effect, and leaves plenty of room for stealthy violence. Things still explode with pleasing frequency and there are still massive action-game shootouts and chases (on foot, anyway - there are no vehicles, but at least that means no terrible motorbike sections), but it's underpinned by a slightly more subtle gameplay system that leaves room for alternatives, and has the potential to do the licence justice.''

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eurogamer.net
30°

Where Have All the Bond Games Gone?

Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.

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play.jumpcutonline.co.uk
30°

Achievement Hunter Presents: GO #38

In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.

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ah.roosterteeth.com
60°

[Continue Play] Quantum of Solace: The Game Retrospective Review

Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.

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continue-play.com
sam_p_793671d ago

I paid a few quid for a copy and I enjoyed it.

Articuno763671d ago

You should try Blood Stone if you haven't already. It's going for the same price as Quantum but I reckon it's a better game all round.

jontrueno3670d ago

I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.