800°

Remedy Explains Why They Develop Exclusive Titles For Microsoft's Platforms

Remedy Entertainment's Quantum Break released earlier this month for Xbox One and Windows 10, and despite some technical issues, it became Microsoft's biggest new IP launch for its console.

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gamingbolt.com
PistolsAtDawn2941d ago

Stop giving interviews and get to work on the next Alan Wake and your next masterpiece. Throw in something about Quantum being a story written by Alan with a crossover nightmare level...where Alan ends up in the QB universe (maybe even with QB powers).

gameseveryday2941d ago (Edited 2941d ago )

I really don't know why Alan Wake 2 is not happening. May be they don't want take the risk with the IP but really it was one of the best games on the Xbox 360. Shame that Remedy does not trust the IP.

lelo2play2941d ago

Since it was Microsoft that produced the game, it's Microsoft that doesn't trust the IP. Unfortunately for Remedy, Alan Wake wasn't a big hit on the X360, in spite of being a great game.

If it was for Remedy, they would have already made Alan Wake 2.

blakstarz2941d ago

Well they never said that they wouldn't. Someone raised that question to them before and it was something along the lines that they would love too, but QB is was their main focus, plus Alan Wake sighting are sprinkled through QB, so who know...maybe they are and just keep things under wraps.

Miss_Weeboo2941d ago

I think, maybe because the game didn't sold SUPER well (sales were ok, but not what they were expecting). So they tried with this new franchise instead

glassgannon9092941d ago

remedy loves the ip. im pretty sure ms dissuaded them from making aw2 in order to make something with more explosions.
its in one of the interviews that sam lake mentioned during qb's reveal.'wider public appeal' i believe, was the exact word.

Kleptic2941d ago

yeah, AW wasn't exactly an efficient use of resources...like 5 years in development and got completely re-tooled about half way through...

I don't think it so much that MS or Remedy 'doesn't trust the IP'...its that the vision behind it was kind of all over the place through the first stages of development, and then it failed to make a significant dent when it finally landed...

I love(d) Remedy...Max Payne 1 and 2 were unbelievable at the time...but I don't think they're really going to be getting peoples' attention until they step away from any kind of bullet time-like mechanic...that stuff was nailed down in 2003...AW spun it around enough to be different...but QB is 100% just a game built solely around what max payne 2 did perfectly almost a decade and a half ago...they need something equally innovative, but completely different, especially if they're still going to push for one console (even with MS's win 10 PC thing, but people hate that compared to steam so its not enough)

FPS_D3TH2941d ago

Don't think it's about trust, but rather how are we going to make this feel "new" or "fresh".

jb2272941d ago

Most likely because Spencer is on record saying that he wants to further Microsoft IP over working & funneling funds into other people's IPs. Remedy holds the license to Alan Wake so unless QB sells gangbusters and gives Remedy some footing to demand their next MS game be a sequel to AW, chances are high that MS wouldn't foot the bill for it. If it does happen, it may go multiplat, if they stick w/ MS I'd say it'll either be a QB sequel or another new IP.

donthate2941d ago

Nobody is saying Alan Wake 2 isn't happening though. Besides, by now Remedy is working on something wether it is Alan Wake 2, next Quantum Break or something completely new, they are working on something.

Glad to see MS keeping the relationship strong with Remedy. Looking forward to the next game whatever that is.

cyberwaffles2941d ago

Because Alan Wake wasn't special. Do you remember the gimmick for that game? It tried to emphasize "lighting mechanics" which failed in my opinion.

Pointing a flashlight at someone before killing them isn't groundbreaking, I do that all the time in BF4.

Alan Wake felt like a chore.

bouzebbal2941d ago

Keep doing games for MS.

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Lamboomington2940d ago

Well, I thought it was amazing. Got a little repetitive, but it kept me hooked. Story was brilliant, especially if you explored. Visuals were fantastic, and gameplay was often thrilling.

DivoJones2941d ago

Yes, it must be the PR department holding up development on Alan Wake 2.

CoDsuperstar2941d ago

I want a Max Payne reboot. go back to the original new york detective noir and change the story up a bit.

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Davi1232941d ago (Edited 2941d ago )

You are kinding right?
So MS are broke, because they canceled Fable Legends.
And Sony bought the studio.
Money is what matter to all the companies.
The end.

ScorpiusX2941d ago

Think it's more than money , cause last i checked Nintendo or Sony are not broke . i Could be wrong .

Davi1232941d ago

*WTH! My old comment desapear...*

ScorpiusX2941d ago

Sony bought nothing , it held a job fair ,
MS still owns everything studio related from IP to names .

WiseCrack102941d ago

MS is broke...yes broke even they consistently make a net income of 20 billion per financial year...where as Sony generally loses money...

Sony didn't buy Lionhead, they held a job fair and invited Lionhead employees, for all we know they didn't hire a single one of them

Seriously...do you think before posting or just type whatever random nonsense comes to mind?

Godmars2902941d ago

Money as it translates to popularity. General popularity rather than harden fans. And for the money, and effort, invested into making Alan Wake, MS saw poor returns in terms of popularity and the general acceptance of the Xbox brand. So no Alan Wake 2 anytime soon.

Davi1232941d ago

@castillo
@WiseCrack10

Yeah... Off course.
MS have planned close the studio.
So if didn't bought them, that means Sony will make exclusives to Xbox One....
lol

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Knushwood Butt2941d ago

QB must have cost a fortune to make.

I doubt anyone else wanted to blow that kind of cash.

MS must be hoping the game has legs.

UltraNova2941d ago

I'd say and, I'm speculating here, the live action part must have cost somewhere in the 3-5 million range(it was pretty low end TV stuff even with Littlefinger in it) and the game's development around 50-60 million.

They probably made that amount in 3 days and will easily double it by the months end.

MilkMan2941d ago

Stop wasting time with MS, they dont know what to do with your talents.
Get multiplat and start earning some dough.
MS will eventually dismantle you for no apparent reason. Save yourself the headache.

DragonDDark2941d ago (Edited 2941d ago )

MS has done it to few studios...
Good thing they're not owned by MS

candystop2941d ago

They've all done it but i would rather see them stay with MS to help grow there single player image.

ScorpiusX2941d ago (Edited 2941d ago )

So have the other guys and i bet both sides didn't like doing it , but its part of the industry .

ScorpiusX2941d ago

Why does Remedy keep developing exclusives for Microsoft? CG Mag Online spoke to Thomas Puha, head of Media and Partners at Remedy Entertainment, to find out.

“We have a long relationship with Microsoft. Remedy is an independent company – we’re not owned by Microsoft – but we’ve been working with Microsoft for ten years. Like every relationship you have your ups and downs. But we know each other. Microsoft wants a Remedy game. They want story driven games that we do well. They like to focus on the story, and that’s great.

Don't think the point can be made anymore clear than that. Great relationship

Wallstreet372941d ago

Its all about money, like do you guys really need an article to explain to you or feed you pr bs? I swear some of you fanboys are really special lol smh

lelo2play2941d ago

Stop being a fanboy.

EA, Activision, Ubisoft, Rockstar, Sony, Nintendo, etc... have dismantled studios.

MilkMan2941d ago

Yeah but no one does it with such pizzazz.
Excluding EA, they are just monsters.

_-EDMIX-_2941d ago

Lol agreed. Microsoft doesn't own Remedy to actually dismantle them..

They do have a colorful history with teams either leaving them or getting closed down but the same can be said for Lots of publishers.

WiseCrack102941d ago

How is MS going to dismantle them when they don't even own Remedy?

ElementX2941d ago

I remember in previous articles fanboys would say that Sony lets developers take risks and they are a great company because of it. MS wanted a game and let Remedy take some risks and now people are saying they don't know what to do with the talent? Sure Quantum Break wasn't all it was hyped to be but taking risks doesn't always pay off.

OoglyBoogly2941d ago

No. Developers have said that Sony let's them take chances. Not "fanboys".

Yours sounds like a fanboy comment.

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190°

15 Xbox Games That Should Make the Multiplatform Jump

While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.

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technabob.com
GamerRN52d ago

Single A games and live service games. Those make sense

S2Killinit52d ago

None of it makes sense. But its happening.

Ps5conehead52d ago

That’s up to Microsoft they want return on there investment. From buying up those publishers. That’s what there in business for. And they made a mistake putting day one exclusive on game pass. So now Microsoft wants to profit any way they can.its called buisness . Just like Sony putting games on pc a year are two after ps5 launch.
So if they can make money off PlayStation and Nintendo. They will do that. And I bet soon real soon they will release some aaa exclusives .and I bet one day it will be same day release

TheEroica52d ago

Sony gamers begging for Xbox games.... Who would've thunk it?

BISHOP-BRASIL52d ago

Yeah, because random site off the internet represents all Sony gamers, they have the letter of attorney and all...

S2Killinit52d ago

Lol what a spin. You dizzy?

AsunaYuukiTheFlash52d ago (Edited 52d ago )

We don’t care about shovelwares. Get that junk out of PS5

StormSnooper51d ago

More like MS begging to put their games on PlayStation.

TheEroica50d ago

Keep begging Sony gamers!

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Friendlygamer52d ago

Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela

S2Killinit52d ago

Even more indies skip xbox. We know that right?

Friendlygamer52d ago

Quality over quantity, Microsoft got some really interesting and curated niche games on their machines, maybe in part because of gamepass

S2Killinit52d ago

Quality and MS are not things you bring up in same sentence.

shinoff218352d ago (Edited 52d ago )

Alot of indies skip xbox to. It goes round and round. Personally I think your off base on that but no need to have the argument.

Friendlygamer52d ago

Between katana zero, valheim, Battletech, el passo... I don't feel off base. maybe ps got a million of light novel games that will never release on Xbox but like I've said, I'm talking about niche games highlights, the 10%.

  Heck, it's probably thanks to Microsoft that the s.t.a.l.k.e.r games came to console ps included, meanwhile Sony backwards compatibility continues to be extremely anemic.

And I'm sure most ps5 users are happy to ignore these games and just play wathever new 3rd person action game is trending but it's cool that Microsoft gives some love to smaller audiences and software preservation

shinoff218352d ago

Again your off base just to be snide. All it's showing though is your ignorance.

One light novels wtf is that even. Ps has plenty of pretty damn good indies.

Speaking of indies and ms being responsible. You know F.I.S.T. of course you do alot of you guys just support gamepass. Well here's a history of Sony being responsible for helping indies. Look up the China project from Sony.

Lastly lol your ignorance showing again. Sony has plenty of games. Personally third person is better then first anyway but that's besides the point. Sony gets so many games that xbox doesn't get because yall don't support the games. Jrpgs being a great example. I personally am not into every Sony first party game. Alot of us aren't. On the other side you don't get to eat often so you gobble up everything. Me personally God of War not my cup, etc. For me I'm into jrpgs and ms just can't touch Sony on those. Again because the Xbox base doesn't support it. Devs dont wanna waste their time or money. Hit me up when falcom develops a game over there.

Speaking of third person narrative games. Aren't yall drooling over hellblade 2. The first one was Sony exclusive at one point. Another not my cup game. Showing we don't have to fall in line and agree we love everything Sony puts out. The facts are they sell though unlike elsewhere(not nintendo)

StormSnooper51d ago

You are same person as GamerRN, yes?

Abnor_Mal52d ago

They really think PlayStation fans would want to play Redfall? Pfft.

Personally nothing on that list would be any game I’d want to play.

TwoPicklesGood52d ago

I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.

shinoff218352d ago

While indont agree with the games. I agree with the point. Your not wrong.

DarXyde52d ago

Sunset Overdrive makes very good sense. Palworld might.

Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.

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160°

Now that Remedy owns Control, it’s time to reclaim Quantum Break

Alan Wake 2 studio Remedy Entertainment has reclaimed the rights to Control, and now sci-fi hit Quantum Break deserves the same treatment.

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theloadout.com
Petebloodyonion68d ago

Totally agree with that especially when Quantum Break has several references to Alan Wake and Alan Wake make allusions to QB.
I do believe that MS and Remedy can work things out and MS has usually been nice to devs and publishers regarding IP.

Obscure_Observer68d ago

They can't "reclaim" what was never theirs.

Petebloodyonion68d ago

I’m sure we can settle for purchase from MS the IP.

Lightning7768d ago

MS is not doin anything with it. Plus they're doing a multiverse of their own so Remedy needs the IP.

If MS wants to have exclusive let it be timed for 6 months then go to other platforms. MS seems to be, let's say, generous with some if their games as of late.

Or have QB2 be multiplat from the jump, put it on GP. Keeping QB2 as an exclusive is kinda weird these days.

Obscure_Observer68d ago (Edited 68d ago )

@Petebloodyonion

"I’m sure we can settle for purchase from MS the IP."

Good luck

@Lightning77

"MS is not doin anything with it."

Japan Studio is dead nd Sony isn´t doing anything with Bloodborne either! Yet I can 100% guarantee that there´s a far bigger demand for a sequel, remake or even a remaster for that game from both PS5 and PC gamers.

That been said, why don´t you ask Sony tol sell the IP to Fromsoftware now that according to rumors, they bought Elden Ring from Bandai?

ZwVw68d ago (Edited 68d ago )

Reclaim? That would mean that they actually owned the ip at one point, which they never did (MS always has). Apples & oranges. Remedy always owned the Control ip (just not the publishing), as they have with Alan Wake.

About as likely as them getting the Max Payne rights from Rockstar.

mastershredder68d ago (Edited 68d ago )

Sending you game to a publisher does not mean they get "rights to own it " unless that was part of the contract (monetary/ strategic reasons). 505 was the publisher they worked with to publish and distribute it, it dos not mean that 505 flat out "owned" anything, clearly they did have a special arrangement that made them open to limit their publishing rights. and so here we are and big whoop

Jingsing68d ago (Edited 68d ago )

Yeah get Quantum Break PS5, only if you put it on disc with all the associated movie material.

isarai68d ago

I mean they got the Alan Wake IP back from MS, so I feel like they could get QB back as well

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280°

Alan Wake 2 Excels On Consoles; PC Will Run "As Good As It Can"

Remedy's Director of Communications, Thomas Puha, said in his X post that Alan Wake 2 has been performing perfectly on consoles.

Zenzuu195d ago (Edited 195d ago )

Good stuff.

GPU prices continue to get ridiculous, especially here in Australian. 4080/7900xtx costs nearly 2k while the 4090 is pushing close to 3k.

Given the now the never ending rise of inflations, I'll most likely just play it on my PS5. Even if it doesn't perform perfect, it'll still be running the game a lot better than my PC setup. Still on the good old 1080 Ti...

Sonic1881195d ago

I don't even think a 1080 TI would be able to run it.

Zenzuu195d ago

Yeah, I'm suspecting won't be able to run it well.

BeRich233194d ago (Edited 194d ago )

"AW2 will only support Mesh Shaders, meaning the GTX 1080 Ti and the RX 5700XT are out of the picture despite being more powerful than the RTX 2060"

BeRich233194d ago

update! the game will work on a 1070 but u get a message saying it doesn't support all features. It runs at 1080p @16fps on low settings.

Crows90195d ago

The 1080Ti can probably run it. Im able to run any game this gen on a 2060 laptop gpu. Actually playing Lies of P at a constant 60fps...greatly optimized game that one.

Si-Fly195d ago

What resolution is that laptop though?

Number1TailzFan195d ago

Picked up a 4090 for just over £1300 when the very codes were active, only a bit more than a 4080 here so was a no brainer for that price.

FinalFantasyFanatic194d ago

Most 4090's are hovering at the $3000 to $3200 price point, they've actually come down in price.

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GoodGuy09195d ago

This year is just full of absolutely trash pc ports lol.

ProjectVulcan194d ago

Alan Wake 2 isn't one of them though, it seems closely built around Nvidia's PC technology rather than bolted on later. Everything is pretty much within expectation.

It runs fine on PC. Pretty scalable. It's only when you try and turn everything to maximum, enable path tracing which the consoles don't do at resolutions the consoles don't do are you looking at a highly demanding game that'll live through a couple of GPU generations as a good benchmark.

Ultimately PS5's highest visual mode runs high/medium settings, 1270p natively and 30FPS. No ray tracing.

You're getting a similar experience with something like an RTX3060/2070 Super, albeit they have DLSS which is a lot better at image scaling than FSR on console.

You do need a GPU made since 2018 to run the game at all, but then you need a console made since 2020 too so eh.

Petebloodyonion195d ago

But PC scalability wasn't an issue unlike Series S according to Thomas Puha

“Series S, the CPU is pretty much the same as on Series X,” Puha said. “But the GPU is an issue. It really is. And then, having less memory is a pretty big problem. And we often get, ‘okay, you make PC games, surely you know how to scale.’ Well, memory is not a problem on PC. It really isn’t. And that’s one of the struggles when you talk about resolution and framerate."
"It’s a lot easier to scale on the PC because of memory, and it’s not like there’s one super PC and one weaker PC."

https://www.ign.com/article...

Well I guess it must be Xbox's fault

Crows90195d ago

So you dont know what youre talking about then...

Petebloodyonion194d ago

Well perhaps you could explain to me then since this dev went on record about the Serie S GPU memory being quite a problem but they still managed to get that 30 fps/1080 visual on Series S.
Yet here we are with a tweet saying on PC it's gonna run as well as it can (that's reassuring) with PC configs that destroy Serie X and PS5...

Destiny1080195d ago ShowReplies(2)
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