130°

Will Visual Fidelity Be Compromised by PSVR’s Lower Specs Compared To Rift And Vive?

The PlayStation VR has arguably garnered the most interest in the industry primarily due to Sony's involvement in the same, the sheer amount of games in the pipeline and its pricing.

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gamingbolt.com
Eonjay2959d ago (Edited 2959d ago )

I haven't tried any of them, so my first experience will be with PSVR (insert losing virginity joke here). What I do know know is that with a high end PC, you can get better visuals: but I already knew that. Its like asking if you are compromising on COD or Fallout 4 by playing on a PS4 instead of a PC. Thats how I look at this. I imagine that the fidelity will be suitable for the price range and entry requirements.

Thatguy-3102959d ago

It's not will it but It's pretty much a given that the visual fidelity won't match the rift or vive

jmc88882959d ago

In some ways PSVR will surpass it. It depends on what you are judging it on. It's screen and refresh rate can hold it's own and in some ways surpass the Rift or Vive. Higher native refresh rate possible and RGB instead of inline pentile.

I think I'd rather have that then an extra 120p.

Gamewise, the games visual fidelity that is passed to the unit can be higher, as you can have ultra everything... but many won't be able to.

How well Vive and Rift perform on your system depends on the system you have.

But none of the devices output at 4k, so a cheap to decent 4k screen or even a 1440p monitor will deliver superior resolution if that's what someone wants.

People need to remember the Rift or Vive are not creating what's being presented, it's just delivering it to you in a different way.

Technically speaking, if (AND IT IS A BIG IF) PSVR gets official or unofficial support on PC, visual fidelity wise, it probably would top Vive or Rift.

Because then you could play games at ultra settings, at 120hz native on RGB. I think many people would like that above ultra settings 90hz native an inline pentile but at 1200p.

Like others have said, a PS4k, if true about a power increase would also close that gap considerably.

camel_toad2959d ago (Edited 2959d ago )

I'm going with the psvr for my first vr experience (because money) but I do hope it gets the pc support (because porn).

dcbronco2959d ago

Love the PC honesty Toe. Sorry,sorry. Toad.

Scatpants2959d ago

@camel_toad If PSVR supports 180 degree VR video playback you will be able to watch porn on it as well. You'll just have to transfer the videos from your PC to the PS4

jmc88882959d ago

Of course games will need to be made in certain ways. If built from the ground up it can still be comparable.

If it's a VR mode for what is also a regular game, compromises would have to be made if they weren't leaving power on the table to begin with.

But I've read comments where that means things will have to look like PS3. That's bs.

People don't understand that lowering a single setting or two could give you 20-30 more frames per second. The visual effect of that, really might not be much. For some, not very noticeable.

Maybe turn off SSAO, a lower AA, draw distance a bit, and a few things like this can drastically increase FPS but not look very different.

It all depends on the game, the engine, and what they are trying to do.

At the same time the PSVR's specs in some ways are superior. It has a slightly lower resolution.

They'll both be running native resolution, thus the difference will probably be a fraction of the difference between 900p on a 1080 screen from 1080 on a 1080 screen.

It's really not much. It's not like the others are 4k VR.

What PSVR has going for it, is that it can do 120hz native. That's nice. That's really nice.

It also has RGB instead inline pentile. So the screen door effect isn't as apparent.

It won't have the room position of Vive or the eventual hand wands of Rift, but overall I think lots of people don't really understand all that means.

I think lots of people are going to want to VR with a controller for most things.

Sure there will be the special games where you'll want a game that have those hand controllers (or even better ones yet to be invented), but in reality, we don't always want motion controlled games.

I would love to play my normal AA/AAA games in a VR helmet with a controller. While I might want an occasional option to say, climb in Assassin's Creed with my hands, I sure and the hell don't want to go through the whole game like that.

Also, while the room stuff sounds really cool, it will create problems some people can't overcome. Space. Space to dedicate to the device. Well if your PC/console is in a general living room setup, that's not going to work. Sounds great. But are you going to want to rearrange your living room (even if you have the space to) every time you want to VR? Not many people are going to have dedicated VR spaces. Maybe that changes in a decade or two, but not yet.

Plus we have to remember, VR 5-10 years from now is going to make these things look like Fisher Price kids toys. For many people if you drop $799 on a VR headset, you're going to want to use it 3-5-7 years. Well there are going to be alot better units out there sooner then 5-7 years.

$399 is much easier to replace then $599 or $799.

Plus you'll never be able to use Rift or Vive on consoles, but you might be able to get official or unoffical (or both) support for PSVR on PC.

Rigs, Battlezone, Drive Club, Star Wars lightsaber whatever seem like some great launch titles that are more then just glorified demos. Plus some puzzle games, etc coming out.

Overall I really wouldn't say PSVR is compromised. It definitely has some pluses that the others do have, and potentially even more.

For a gen 1 product where I know rapid advances are going to come, but you don't want to wait until gen 2 or 3 to jump in, a $399 PSVR is a very good stepping stone to tide you over.

2959d ago Replies(2)
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50°

Alien: Rogue Incursion Creator Survios: A History of VR Works

VR veteran Survios is currently working on Alien: Rogue Incursion, so we take a look back at its history of VR works.

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xrsource.net
170°

Nintendo Has Acquired Shiver Entertainment From Embracer Group

Nintendo Has Acquired Shiver Entertainment From Embracer Group

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press-start.com.au
Profchaos2d ago

Great news it shows that Nintendo intends to continue developing ports of AAA games to its next gen platform

H92d ago

Buying studios from embracer now is a great deal, they must be dirt cheap at this point, Nintendo is a opportunist, they wait until someone fall so they get their best deal

OtterX1d 23h ago

That is some serious brain gymnastics you have going on there. 🤔

H91d 20h ago

I didn't do any gymnastics I can assure you, honestly I don't know why you think that, not hating I seriously don't see why you think that

ZeekQuattro1d 18h ago

Yeah I don't know where that came from. It's rare for Nintendo to flat out aquire studios. Guess they were trying to be edgy but why flex on this studio. 🤣

Kneetos22h ago

At least they are safer from layoffs with Nintendo then any other company

banger882d ago

I hope someone buys Piranha Bytes, their future isn't looking good right now. I love their RPGs, they're janky as f***, but they have heart and soul.

Relientk772d ago

Nintendo saw the Mortal Kombat 1 Switch port and were like, "Yeah, these guys are worth acquiring."

You can't make this crap up lol

Profchaos2d ago

Mortal Kombat 1 was never going to port well I'm sure they told wb it wasn't going to work but wb wants that sweet sweet 140 million install base

In the end wb approved the project cleared the milestones and allowed the product to release

SonOfOsiris1d 20h ago

Yeah this guys ported MK11 which is great, Hogwarts Legacy which is great, and MK1 is now ok, play it every day

60°

F1 24 Q&A - Codemasters Talks AI Improvements, Confirms NVIDIA DLSS 3 (Frame Gen) Support

With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.

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wccftech.com
Dfooster3d ago

So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence