MenStuff: "Bullet-time and the control of time in general have become a staples of action video games over the past ten years, and a lot of thanks can go to the sci-fi blockbuster, The Matrix. The art of slowing down time in order to act faster, or respond more precisely, has slipped its way into a number of our favourite games, and with Quantum Break releasing this week and embracing this to the fullest, we’re here to pay homage to these time-bending experiences."
TimeShift had a fairly muted launch in 2007, and while it doesn't rewrite the FPS rulebook it does offer an enjoyable campaign even now.
Never heard of this game until someone mentioned it here last year. Played it and it basically represents most games from the PS3/Xbox360 era—good graphics, amazing physics, and extremely fun gameplay (time powers rock), but barely any story, weird pacing, and at least one annoying AF level. I finished Prototype last week and the same applies, except Strike Teams. Fuck Strike Teams.
I miss when ganes used to experiment with physics and world interaction
Remedy Entertainment's upcoming Max Payne 1&2 remake is set to enter full production in the company's second financial quarter of 2024.
Following the remake announcement of the Max Payne remakes, the internet exploded with ideas of what it could look like.
Just look at Alan Wake 2, it quite literally has the exact same character. This model in This article looks nothing like any rendition of max
I don’t think about what he’s going to look like so much as I wonder as to what he’ll sound like after James Mcaffery passed away suddenly last year. He was the voice of Max Payne and it’s hard for me to imagine Max voiced by anyone else.
Singularity man...dear god that was one of my top First person shooters last gen.
Only FPS at the time of CODs popularity which did something different
We need a sequel.
God of War Ascension. Very well designed and challenging puzzles that used time manipulation.
Also Final Fantasy XIII-2