Exploration and discovery are the very essence of Samorost 3: the story of a space gnome out to discover the origins of a mysterious flute that fell from the sky. With only a few clues to the instrument’s background, the quaint little fellow quickly sets off to return the flute to its rightful owner. Although the distinct lack of text or spoken dialogue make for a slightly confusing beginning, you will soon find that this adventure is not really about the flute’s origin, but the mystifying beauty of traversing this grotesque but fascinating universe, set amidst a backdrop of junkyard objects, abandoned moons, and not-so-creepy crawlies.
Alexandra Trolley writes: "Explore the planet as a small gnome in larger-than-life magical lands. Your fantastical journey through Samorost 3+ begins now."
Sallvation - I’m not really much for puzzle games, mostly because I’m too stupid for them … well okay, that is the way I summarize the situation, but in most cases I’m either too lazy to think or I get stuck and get irritated really fast and when I’m annoyed I’m very prone to just opening a walkthrough and cheating. No regrets. Well, despite that, I still enjoy a good puzzle here and there, especially when I’m “in the mood” to actually solve it by myself, despite the lack of patience, be it in this specific genre of games or in another one, subtly sneaking inside, trying to lure you in.
i love their games..so much passion puted inside.. I dont play most point and click games anymore but come back to these ones..so much charm and gameplay is solid..especially Machinarium and Botanicula..still need to try Chuchel one day
AVclub: "Special Topics In Gameology explores a specific corner of the gaming world in a miniseries of articles. In this special end-of-year edition, we’re examining some of our favorite unsung odds and ends from the games of 2016. In this installment, Matt Gerardi praises the incredible sounds of Samorost 3."
Lovely game by Amanita design. Amazing soundtrack as well!